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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-02-18 22:33:33 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-02-18 22:33:33 +0100
commit05789f9e66abd9ad211fb27fb36bb45915c6d19e (patch)
tree40456a83eb6dfff76613df54cc3a41f1cbd49030 /src/Entities/ItemFrame.cpp
parentMerge branch 'itemframes' of https://github.com/mc-server/MCServer into itemframes (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/ItemFrame.cpp35
1 files changed, 24 insertions, 11 deletions
diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp
index 65b0edb25..8cfa5e18d 100644
--- a/src/Entities/ItemFrame.cpp
+++ b/src/Entities/ItemFrame.cpp
@@ -9,7 +9,7 @@
-cItemFrame::cItemFrame(int a_BlockFace, double a_X, double a_Y, double a_Z)
+cItemFrame::cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z)
: cEntity(etItemFrame, a_X, a_Y, a_Z, 0.8, 0.8),
m_BlockFace(a_BlockFace),
m_Item(E_BLOCK_AIR),
@@ -17,15 +17,6 @@ cItemFrame::cItemFrame(int a_BlockFace, double a_X, double a_Y, double a_Z)
{
SetMaxHealth(1);
SetHealth(1);
-
- if ((a_BlockFace == 0) || (a_BlockFace == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180
- {
- SetYaw((a_BlockFace * 90) - 180);
- }
- else
- {
- SetYaw(a_BlockFace * 90);
- }
}
@@ -34,7 +25,28 @@ cItemFrame::cItemFrame(int a_BlockFace, double a_X, double a_Y, double a_Z)
void cItemFrame::SpawnOn(cClientHandle & a_ClientHandle)
{
- a_ClientHandle.SendSpawnObject(*this, 71, m_BlockFace, (Byte)GetYaw(), (Byte)GetPitch());
+ int Dir = 0;
+
+ // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces
+ switch (m_BlockFace)
+ {
+ case BLOCK_FACE_ZP: break; // Initialised to zero
+ case BLOCK_FACE_ZM: Dir = 2; break;
+ case BLOCK_FACE_XM: Dir = 1; break;
+ case BLOCK_FACE_XP: Dir = 3; break;
+ default: ASSERT(!"Unhandled block face when trying to spawn item frame!"); return;
+ }
+
+ if ((Dir == 0) || (Dir == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180
+ {
+ SetYaw((Dir * 90) - 180);
+ }
+ else
+ {
+ SetYaw(Dir * 90);
+ }
+
+ a_ClientHandle.SendSpawnObject(*this, 71, Dir, (Byte)GetYaw(), (Byte)GetPitch());
}
@@ -91,6 +103,7 @@ void cItemFrame::KilledBy(cEntity * a_Killer)
SetHealth(GetMaxHealth());
m_Item.Clear();
+ m_Rotation = 0;
GetWorld()->BroadcastEntityMetadata(*this);
}