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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-02-18 22:33:33 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-02-18 22:33:33 +0100 |
commit | 05789f9e66abd9ad211fb27fb36bb45915c6d19e (patch) | |
tree | 40456a83eb6dfff76613df54cc3a41f1cbd49030 /src/Entities/ItemFrame.cpp | |
parent | Merge branch 'itemframes' of https://github.com/mc-server/MCServer into itemframes (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/ItemFrame.cpp | 35 |
1 files changed, 24 insertions, 11 deletions
diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp index 65b0edb25..8cfa5e18d 100644 --- a/src/Entities/ItemFrame.cpp +++ b/src/Entities/ItemFrame.cpp @@ -9,7 +9,7 @@ -cItemFrame::cItemFrame(int a_BlockFace, double a_X, double a_Y, double a_Z) +cItemFrame::cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z) : cEntity(etItemFrame, a_X, a_Y, a_Z, 0.8, 0.8), m_BlockFace(a_BlockFace), m_Item(E_BLOCK_AIR), @@ -17,15 +17,6 @@ cItemFrame::cItemFrame(int a_BlockFace, double a_X, double a_Y, double a_Z) { SetMaxHealth(1); SetHealth(1); - - if ((a_BlockFace == 0) || (a_BlockFace == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180 - { - SetYaw((a_BlockFace * 90) - 180); - } - else - { - SetYaw(a_BlockFace * 90); - } } @@ -34,7 +25,28 @@ cItemFrame::cItemFrame(int a_BlockFace, double a_X, double a_Y, double a_Z) void cItemFrame::SpawnOn(cClientHandle & a_ClientHandle) { - a_ClientHandle.SendSpawnObject(*this, 71, m_BlockFace, (Byte)GetYaw(), (Byte)GetPitch()); + int Dir = 0; + + // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces + switch (m_BlockFace) + { + case BLOCK_FACE_ZP: break; // Initialised to zero + case BLOCK_FACE_ZM: Dir = 2; break; + case BLOCK_FACE_XM: Dir = 1; break; + case BLOCK_FACE_XP: Dir = 3; break; + default: ASSERT(!"Unhandled block face when trying to spawn item frame!"); return; + } + + if ((Dir == 0) || (Dir == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180 + { + SetYaw((Dir * 90) - 180); + } + else + { + SetYaw(Dir * 90); + } + + a_ClientHandle.SendSpawnObject(*this, 71, Dir, (Byte)GetYaw(), (Byte)GetPitch()); } @@ -91,6 +103,7 @@ void cItemFrame::KilledBy(cEntity * a_Killer) SetHealth(GetMaxHealth()); m_Item.Clear(); + m_Rotation = 0; GetWorld()->BroadcastEntityMetadata(*this); } |