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author | Howaner <franzi.moos@googlemail.com> | 2014-10-23 14:59:42 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-10-23 14:59:42 +0200 |
commit | 72bb299a4a4f74840c3b368c6669ddc3d32006ee (patch) | |
tree | 748fee756010b1f36aa95162f762e21ee0d19c0a /src/Entities/HangingEntity.cpp | |
parent | Merge branch 'master' into ChunkLoader (diff) | |
parent | Fixed a crash in redstone simulator. (diff) | |
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Diffstat (limited to 'src/Entities/HangingEntity.cpp')
-rw-r--r-- | src/Entities/HangingEntity.cpp | 30 |
1 files changed, 19 insertions, 11 deletions
diff --git a/src/Entities/HangingEntity.cpp b/src/Entities/HangingEntity.cpp index 3276bc4a0..a6b9c40c8 100644 --- a/src/Entities/HangingEntity.cpp +++ b/src/Entities/HangingEntity.cpp @@ -9,9 +9,9 @@ -cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z) - : cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8) - , m_BlockFace(a_BlockFace) +cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_Facing, double a_X, double a_Y, double a_Z) : + cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8), + m_Facing(a_Facing) { SetMaxHealth(1); SetHealth(1); @@ -21,15 +21,23 @@ cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, -void cHangingEntity::SetDirection(eBlockFace a_BlockFace) +void cHangingEntity::SetFacing(eBlockFace a_Facing) { - if ((a_BlockFace < 2) || (a_BlockFace > 5)) + // Y-based faces are not allowed: + switch (a_Facing) { - ASSERT(!"Tried to set a bad direction!"); - return; + case BLOCK_FACE_NONE: + case BLOCK_FACE_YM: + case BLOCK_FACE_YP: + { + LOGWARNING("%s: Invalid facing: %d. Ignoring.", __FUNCTION__, a_Facing); + ASSERT(!"Tried to set a bad facing!"); + return; + } + default: break; } - m_BlockFace = a_BlockFace; + m_Facing = a_Facing; } @@ -41,7 +49,7 @@ void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle) int Dir = 0; // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces - switch (m_BlockFace) + switch (m_Facing) { case BLOCK_FACE_ZP: Dir = 0; break; case BLOCK_FACE_ZM: Dir = 2; break; @@ -49,8 +57,8 @@ void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle) case BLOCK_FACE_XP: Dir = 3; break; default: { - LOGINFO("Invalid face (%d) in a cHangingEntity at {%d, %d, %d}, adjusting to BLOCK_FACE_XP.", - m_BlockFace, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ() + LOGINFO("Invalid facing (%d) in a cHangingEntity at {%d, %d, %d}, adjusting to BLOCK_FACE_XP.", + m_Facing, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ() ); Dir = 3; } |