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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-09-30 00:17:03 +0200 |
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committer | GitHub <noreply@github.com> | 2021-09-30 00:17:03 +0200 |
commit | 028a5735c5f98aa10718c94de07d2f4b4c1fa6b3 (patch) | |
tree | 53d4bdd7c5c3f9abd6416b27ba893341a042ffea /src/Entities/Floater.cpp | |
parent | Permission-based player chat message formatting (#5304) (diff) | |
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Diffstat (limited to 'src/Entities/Floater.cpp')
-rw-r--r-- | src/Entities/Floater.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp index 73c364961..1fd4673bd 100644 --- a/src/Entities/Floater.cpp +++ b/src/Entities/Floater.cpp @@ -180,7 +180,7 @@ void cFloater::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) a_Chunk.ForEachEntity(Callback); if (Callback.HasHit()) { - AttachTo(Callback.GetHitEntity()); + AttachTo(*Callback.GetHitEntity()); Callback.GetHitEntity()->TakeDamage(*this); // TODO: the player attacked the mob not the floater. m_AttachedMobID = Callback.GetHitEntity()->GetUniqueID(); } |