summaryrefslogtreecommitdiffstats
path: root/src/Entities/FireChargeEntity.cpp
diff options
context:
space:
mode:
authorTycho <work.tycho+git@gmail.com>2014-05-01 20:50:40 +0200
committerTycho <work.tycho+git@gmail.com>2014-05-01 20:50:40 +0200
commit8780b324ff075f17358b01bc3615da0397fbe8be (patch)
treed448ab665fd50cca3861e06654f8668a89c8d953 /src/Entities/FireChargeEntity.cpp
parentAdded Testing capability (diff)
parentFixed MSVC2013 compilation. (diff)
downloadcuberite-8780b324ff075f17358b01bc3615da0397fbe8be.tar
cuberite-8780b324ff075f17358b01bc3615da0397fbe8be.tar.gz
cuberite-8780b324ff075f17358b01bc3615da0397fbe8be.tar.bz2
cuberite-8780b324ff075f17358b01bc3615da0397fbe8be.tar.lz
cuberite-8780b324ff075f17358b01bc3615da0397fbe8be.tar.xz
cuberite-8780b324ff075f17358b01bc3615da0397fbe8be.tar.zst
cuberite-8780b324ff075f17358b01bc3615da0397fbe8be.zip
Diffstat (limited to 'src/Entities/FireChargeEntity.cpp')
-rw-r--r--src/Entities/FireChargeEntity.cpp50
1 files changed, 50 insertions, 0 deletions
diff --git a/src/Entities/FireChargeEntity.cpp b/src/Entities/FireChargeEntity.cpp
new file mode 100644
index 000000000..aba32602f
--- /dev/null
+++ b/src/Entities/FireChargeEntity.cpp
@@ -0,0 +1,50 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "FireChargeEntity.h"
+#include "../World.h"
+
+
+
+
+
+cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
+ super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125)
+{
+ SetSpeed(a_Speed);
+ SetGravity(0);
+}
+
+
+
+
+
+void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ if (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR)
+ {
+ m_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 1);
+ }
+}
+
+
+
+
+
+void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
+{
+ Destroy();
+ Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
+}
+
+
+
+
+
+void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+{
+ Destroy();
+ Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
+
+ // TODO: Some entities are immune to hits
+ a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning
+}