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author | Mat <mail@mathias.is> | 2020-03-05 11:52:34 +0100 |
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committer | GitHub <noreply@github.com> | 2020-03-05 11:52:34 +0100 |
commit | 7d4934534e9c58a111215859ba83c32a9bc0fa8a (patch) | |
tree | cb9af9fea3de762410cb49c62a030b96e01eec6c /src/Entities/FallingBlock.cpp | |
parent | Update LastSentPosition when entity has no speed (#4487) (diff) | |
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Diffstat (limited to 'src/Entities/FallingBlock.cpp')
-rw-r--r-- | src/Entities/FallingBlock.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Entities/FallingBlock.cpp b/src/Entities/FallingBlock.cpp index 55b9e81e1..132acd09a 100644 --- a/src/Entities/FallingBlock.cpp +++ b/src/Entities/FallingBlock.cpp @@ -46,7 +46,7 @@ void cFallingBlock::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) // Fallen out of this world, just continue falling until out of sight, then destroy: if (BlockY < VOID_BOUNDARY) { - Destroy(true); + Destroy(); } return; } @@ -64,7 +64,7 @@ void cFallingBlock::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) // Fallen onto a block that breaks this into pickups (e. g. half-slab) // Must finish the fall with coords one below the block: cSandSimulator::FinishFalling(m_World, BlockX, BlockY, BlockZ, m_BlockType, m_BlockMeta); - Destroy(true); + Destroy(); return; } else if (!cSandSimulator::CanContinueFallThrough(BlockBelow)) @@ -83,14 +83,14 @@ void cFallingBlock::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { cSandSimulator::FinishFalling(m_World, BlockX, BlockY + 1, BlockZ, m_BlockType, m_BlockMeta); } - Destroy(true); + Destroy(); return; } else if ((m_BlockType == E_BLOCK_CONCRETE_POWDER) && IsBlockWater(BlockBelow)) { // Concrete powder falling into water solidifies on the first water it touches cSandSimulator::FinishFalling(m_World, BlockX, BlockY, BlockZ, E_BLOCK_CONCRETE, m_BlockMeta); - Destroy(true); + Destroy(); return; } |