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author | Mattes D <github@xoft.cz> | 2013-11-27 09:23:17 +0100 |
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committer | Mattes D <github@xoft.cz> | 2013-11-27 09:23:17 +0100 |
commit | 49760db89d94ede5d123d927141a6cd60dbaaf07 (patch) | |
tree | 6c6cf99e4cf3128311a93cd187947b502f3732a0 /src/Entities/FallingBlock.cpp | |
parent | cWorld::SpawnExperienceOrb() now returns the entity ID of the spawned orb. (diff) | |
parent | Fixed VC2008 compilation, normalized include paths. (diff) | |
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Diffstat (limited to 'src/Entities/FallingBlock.cpp')
-rw-r--r-- | src/Entities/FallingBlock.cpp | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/src/Entities/FallingBlock.cpp b/src/Entities/FallingBlock.cpp new file mode 100644 index 000000000..9fcd9ac80 --- /dev/null +++ b/src/Entities/FallingBlock.cpp @@ -0,0 +1,93 @@ +#include "Globals.h" + +#include "FallingBlock.h" +#include "../World.h" +#include "../ClientHandle.h" +#include "../Simulator/SandSimulator.h" +#include "../Chunk.h" + + + + + +cFallingBlock::cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) : + super(etFallingBlock, a_BlockPosition.x + 0.5f, a_BlockPosition.y + 0.5f, a_BlockPosition.z + 0.5f, 0.98, 0.98), + m_BlockType(a_BlockType), + m_BlockMeta(a_BlockMeta), + m_OriginalPosition(a_BlockPosition) +{ +} + + + + + +void cFallingBlock::SpawnOn(cClientHandle & a_ClientHandle) +{ + a_ClientHandle.SendSpawnFallingBlock(*this); +} + + + + + +void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk) +{ + float MilliDt = a_Dt * 0.001f; + AddSpeedY(MilliDt * -9.8f); + AddPosY(GetSpeedY() * MilliDt); + + // GetWorld()->BroadcastTeleportEntity(*this); // Test position + + int BlockX = m_OriginalPosition.x; + int BlockY = (int)(GetPosY() - 0.5); + int BlockZ = m_OriginalPosition.z; + + if (BlockY < 0) + { + // Fallen out of this world, just continue falling until out of sight, then destroy: + if (BlockY < 100) + { + Destroy(true); + } + return; + } + + if (BlockY >= cChunkDef::Height) + { + // Above the world, just wait for it to fall back down + return; + } + + int idx = a_Chunk.MakeIndexNoCheck(BlockX - a_Chunk.GetPosX() * cChunkDef::Width, BlockY, BlockZ - a_Chunk.GetPosZ() * cChunkDef::Width); + BLOCKTYPE BlockBelow = a_Chunk.GetBlock(idx); + NIBBLETYPE BelowMeta = a_Chunk.GetMeta(idx); + if (cSandSimulator::DoesBreakFallingThrough(BlockBelow, BelowMeta)) + { + // Fallen onto a block that breaks this into pickups (e. g. half-slab) + // Must finish the fall with coords one below the block: + cSandSimulator::FinishFalling(m_World, BlockX, BlockY, BlockZ, m_BlockType, m_BlockMeta); + Destroy(true); + return; + } + else if (!cSandSimulator::CanContinueFallThrough(BlockBelow)) + { + // Fallen onto a solid block + /* + LOGD( + "Sand: Checked below at {%d, %d, %d} (rel {%d, %d, %d}), it's %s, finishing the fall.", + BlockX, BlockY, BlockZ, + BlockX - a_Chunk.GetPosX() * cChunkDef::Width, BlockY, BlockZ - a_Chunk.GetPosZ() * cChunkDef::Width, + ItemTypeToString(BlockBelow).c_str() + ); + */ + + cSandSimulator::FinishFalling(m_World, BlockX, BlockY + 1, BlockZ, m_BlockType, m_BlockMeta); + Destroy(true); + return; + } +} + + + + |