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author | Howaner <franzi.moos@googlemail.com> | 2014-07-26 13:27:27 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-07-26 13:27:27 +0200 |
commit | ef4d68adfd70488df0887f3a5fba1c9aad7a0108 (patch) | |
tree | 1ea3acb0e6b16e8badf7d1d56301bf3dd3a5d99e /src/Entities/ExpOrb.cpp | |
parent | Add armor items directly to the armor slots. (diff) | |
parent | Git: Ignore AllFiles.lst (generated by cmake) (diff) | |
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Diffstat (limited to 'src/Entities/ExpOrb.cpp')
-rw-r--r-- | src/Entities/ExpOrb.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Entities/ExpOrb.cpp b/src/Entities/ExpOrb.cpp index ed225b8e6..73d5cbfed 100644 --- a/src/Entities/ExpOrb.cpp +++ b/src/Entities/ExpOrb.cpp @@ -62,9 +62,9 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk) } a_Distance.Normalize(); a_Distance *= ((float) (5.5 - Distance)); - SetSpeedX( a_Distance.x ); - SetSpeedY( a_Distance.y ); - SetSpeedZ( a_Distance.z ); + SetSpeedX( a_Distance.x); + SetSpeedY( a_Distance.y); + SetSpeedZ( a_Distance.z); BroadcastMovementUpdate(); } HandlePhysics(a_Dt, a_Chunk); |