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author | archshift <admin@archshift.com> | 2014-06-17 05:22:17 +0200 |
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committer | archshift <admin@archshift.com> | 2014-06-19 07:54:14 +0200 |
commit | f5529e544cf8350daf8a20bb8d997f85ee2824f7 (patch) | |
tree | 6cf5b1e2989671e7f5b9100e66b8cee015777f14 /src/Entities/EntityEffect.h | |
parent | Entity effects: changed User to Creator, removed pawn pass-by-value (diff) | |
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Diffstat (limited to 'src/Entities/EntityEffect.h')
-rw-r--r-- | src/Entities/EntityEffect.h | 438 |
1 files changed, 438 insertions, 0 deletions
diff --git a/src/Entities/EntityEffect.h b/src/Entities/EntityEffect.h new file mode 100644 index 000000000..ae7958e11 --- /dev/null +++ b/src/Entities/EntityEffect.h @@ -0,0 +1,438 @@ +#pragma once + +class cPawn; + +// tolua_begin +class cEntityEffect +{ +public: + + /** All types of entity effects (numbers correspond to IDs) */ + enum eType + { + effNoEffect = 0, + effSpeed = 1, + effSlowness = 2, + effHaste = 3, + effMiningFatigue = 4, + effStrength = 5, + effInstantHealth = 6, + effInstantDamage = 7, + effJumpBoost = 8, + effNausea = 9, + effRegeneration = 10, + effResistance = 11, + effFireResistance = 12, + effWaterBreathing = 13, + effInvisibility = 14, + effBlindness = 15, + effNightVision = 16, + effHunger = 17, + effWeakness = 18, + effPoison = 19, + effWither = 20, + effHealthBoost = 21, + effAbsorption = 22, + effSaturation = 23, + } ; + + /** Creates an empty entity effect */ + cEntityEffect(void); + + /** Creates an entity effect of the specified type + @param a_Duration How long this effect will last, in ticks + @param a_Intensity How strong the effect will be applied + @param a_Creator The pawn that produced this entity effect + @param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */ + cEntityEffect(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1); + + virtual ~cEntityEffect(void); + + /** Creates a pointer to the proper entity effect from the effect type + @warning This function creates raw pointers that must be manually managed. + @param a_EffectType The effect type to create the effect from + @param a_Duration How long this effect will last, in ticks + @param a_Intensity How strong the effect will be applied + @param a_Creator The pawn that produced this entity effect + @param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */ + static cEntityEffect * CreateEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier); + + /** Returns how many ticks this effect has been active for */ + int GetTicks() { return m_Ticks; } + /** Returns the duration of the effect */ + int GetDuration() { return m_Duration; } + /** Returns how strong the effect will be applied */ + short GetIntensity() { return m_Intensity; } + /** Returns the pawn that produced this entity effect */ + cPawn *GetCreator() { return m_Creator; } + /** Returns the distance modifier for affecting potency */ + double GetDistanceModifier() { return m_DistanceModifier; } + + void SetTicks(int a_Ticks) { m_Ticks = a_Ticks; } + void SetDuration(int a_Duration) { m_Duration = a_Duration; } + void SetIntensity(short a_Intensity) { m_Intensity = a_Intensity; } + void SetCreator(cPawn * a_Creator) { m_Creator = a_Creator; } + void SetDistanceModifier(double a_DistanceModifier) { m_DistanceModifier = a_DistanceModifier; } + + virtual void OnTick(cPawn & a_Target); + virtual void OnActivate(cPawn & a_Target); + virtual void OnDeactivate(cPawn & a_Target); + +protected: + /** How many ticks this effect has been active for */ + int m_Ticks; + + /** How long this effect will last, in ticks */ + int m_Duration; + + /** How strong the effect will be applied */ + short m_Intensity; + + /** The pawn that produced this entity effect (threw the potion, etc) */ + cPawn *m_Creator; + + /** The distance modifier for affecting potency */ + double m_DistanceModifier; +}; + +/************************************************************************ + **** Speed + ************************************************************************/ +class cEntityEffectSpeed: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectSpeed(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } +}; + +/************************************************************************ + **** Slowness + ************************************************************************/ +class cEntityEffectSlowness: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectSlowness(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } +}; + +/************************************************************************ + **** Haste + ************************************************************************/ +class cEntityEffectHaste: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectHaste(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } +}; + +/************************************************************************ + **** Mining Fatigue + ************************************************************************/ +class cEntityEffectMiningFatigue: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectMiningFatigue(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } +}; + +/************************************************************************ + **** Strength + ************************************************************************/ +class cEntityEffectStrength: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectStrength(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } +}; + +/************************************************************************ + **** Instant Health + ************************************************************************/ +class cEntityEffectInstantHealth: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectInstantHealth(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } + + virtual void OnActivate(cPawn & a_Target) override; +}; + +/************************************************************************ + **** Instant Damage + ************************************************************************/ +class cEntityEffectInstantDamage: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectInstantDamage(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } + + virtual void OnActivate(cPawn & a_Target) override; +}; + +/************************************************************************ + **** Jump Boost + ************************************************************************/ +class cEntityEffectJumpBoost: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectJumpBoost(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } +}; + +/************************************************************************ + **** Nausea + ************************************************************************/ +class cEntityEffectNausea: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectNausea(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } +}; + +/************************************************************************ + **** Regeneration + ************************************************************************/ +class cEntityEffectRegeneration: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectRegeneration(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } + + virtual void OnTick(cPawn & a_Target) override; +}; + +/************************************************************************ + **** Resistance + ************************************************************************/ +class cEntityEffectResistance: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectResistance(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } +}; + +/************************************************************************ + **** Fire Resistance + ************************************************************************/ +class cEntityEffectFireResistance: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectFireResistance(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } +}; + +/************************************************************************ + **** Water Breathing + ************************************************************************/ +class cEntityEffectWaterBreathing: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectWaterBreathing(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } +}; + +/************************************************************************ + **** Invisibility + ************************************************************************/ +class cEntityEffectInvisibility: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectInvisibility(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } +}; + +/************************************************************************ + **** Blindness + ************************************************************************/ +class cEntityEffectBlindness: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectBlindness(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } +}; + +/************************************************************************ + **** Night Vision + ************************************************************************/ +class cEntityEffectNightVision: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectNightVision(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } +}; + +/************************************************************************ + **** Hunger + ************************************************************************/ +class cEntityEffectHunger: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectHunger(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } + + virtual void OnTick(cPawn & a_Target) override; +}; + +/************************************************************************ + **** Weakness + ************************************************************************/ +class cEntityEffectWeakness: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectWeakness(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } + + virtual void OnTick(cPawn & a_Target) override; +}; + +/************************************************************************ + **** Poison + ************************************************************************/ +class cEntityEffectPoison: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectPoison(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } + + virtual void OnTick(cPawn & a_Target) override; +}; + +/************************************************************************ + **** Wither + ************************************************************************/ +class cEntityEffectWither: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectWither(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } + + virtual void OnTick(cPawn & a_Target) override; +}; + +/************************************************************************ + **** Health Boost + ************************************************************************/ +class cEntityEffectHealthBoost: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectHealthBoost(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } +}; + +/************************************************************************ + **** Absorption + ************************************************************************/ +class cEntityEffectAbsorption: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectAbsorption(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } +}; + +/************************************************************************ + **** Saturation + ************************************************************************/ +class cEntityEffectSaturation: + public cEntityEffect +{ + typedef cEntityEffect super; +public: + cEntityEffectSaturation(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1): + super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier) + { + } + + virtual void OnTick(cPawn & a_Target) override; +}; + + + +// tolua_end |