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author | archshift <admin@archshift.com> | 2014-07-20 22:11:06 +0200 |
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committer | archshift <admin@archshift.com> | 2014-07-26 12:48:16 +0200 |
commit | 60d4a165140b3b1c5202c21fd197b61cae18077c (patch) | |
tree | bcbeaad5e2d921cfbbeccd81faba132cd61447b4 /src/Entities/EntityEffect.h | |
parent | Moved potion static functions to EntityEffect to create splash potions through world (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/EntityEffect.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/Entities/EntityEffect.h b/src/Entities/EntityEffect.h index 04e25e303..f9c1e4eb2 100644 --- a/src/Entities/EntityEffect.h +++ b/src/Entities/EntityEffect.h @@ -44,8 +44,7 @@ public: static cEntityEffect::eType GetPotionEffectType(short a_ItemDamage); - /** Retrieves the intensity level from the potion's damage value. - Returns 0 for level I potions, 1 for level II potions. */ + /** Retrieves the intensity level from the potion's damage value. Returns 0 for level I potions, 1 for level II potions. */ static short GetPotionEffectIntensity(short a_ItemDamage); |