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author | Julian Laubstein <julianlaubstein@yahoo.de> | 2016-02-06 11:37:34 +0100 |
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committer | Julian Laubstein <julianlaubstein@yahoo.de> | 2016-02-06 11:37:34 +0100 |
commit | 6fdd7194c81be7234a126bdc3b48f0291fce3567 (patch) | |
tree | 7d5ac74b7385ce4ebf77588d80549c884c2b993c /src/Entities/EntityEffect.cpp | |
parent | Merge pull request #2958 from LogicParrot/fence (diff) | |
parent | Bulk clearing of whitespace (diff) | |
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Diffstat (limited to 'src/Entities/EntityEffect.cpp')
-rw-r--r-- | src/Entities/EntityEffect.cpp | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/src/Entities/EntityEffect.cpp b/src/Entities/EntityEffect.cpp index 214cbcc2b..6d56f4196 100644 --- a/src/Entities/EntityEffect.cpp +++ b/src/Entities/EntityEffect.cpp @@ -69,7 +69,7 @@ int cEntityEffect::GetPotionEffectDuration(short a_ItemDamage) // Base duration in ticks int base = 0; double TierCoeff = 1, ExtCoeff = 1, SplashCoeff = 1; - + switch (GetPotionEffectType(a_ItemDamage)) { case cEntityEffect::effRegeneration: @@ -78,7 +78,7 @@ int cEntityEffect::GetPotionEffectDuration(short a_ItemDamage) base = 900; break; } - + case cEntityEffect::effSpeed: case cEntityEffect::effFireResistance: case cEntityEffect::effNightVision: @@ -89,7 +89,7 @@ int cEntityEffect::GetPotionEffectDuration(short a_ItemDamage) base = 3600; break; } - + case cEntityEffect::effWeakness: case cEntityEffect::effSlowness: { @@ -98,22 +98,22 @@ int cEntityEffect::GetPotionEffectDuration(short a_ItemDamage) } default: break; } - + // If potion is level II, half the duration. If not, stays the same TierCoeff = (GetPotionEffectIntensity(a_ItemDamage) > 0) ? 0.5 : 1; - + // If potion is extended, multiply duration by 8 / 3. If not, stays the same // Extended potion if sixth lowest bit is set ExtCoeff = (a_ItemDamage & 0x40) ? (8.0 / 3.0) : 1; - + // If potion is splash potion, multiply duration by 3 / 4. If not, stays the same SplashCoeff = IsPotionDrinkable(a_ItemDamage) ? 1 : 0.75; - + // Ref.: // http://minecraft.gamepedia.com/Data_values#.22Tier.22_bit // http://minecraft.gamepedia.com/Data_values#.22Extended_duration.22_bit // http://minecraft.gamepedia.com/Data_values#.22Splash_potion.22_bit - + return static_cast<int>(base * TierCoeff * ExtCoeff * SplashCoeff); } @@ -138,7 +138,7 @@ cEntityEffect::cEntityEffect(): m_Intensity(0), m_DistanceModifier(1) { - + } @@ -151,7 +151,7 @@ cEntityEffect::cEntityEffect(int a_Duration, short a_Intensity, double a_Distanc m_Intensity(a_Intensity), m_DistanceModifier(a_DistanceModifier) { - + } @@ -164,7 +164,7 @@ cEntityEffect::cEntityEffect(const cEntityEffect & a_OtherEffect): m_Intensity(a_OtherEffect.m_Intensity), m_DistanceModifier(a_OtherEffect.m_DistanceModifier) { - + } @@ -189,7 +189,7 @@ cEntityEffect * cEntityEffect::CreateEntityEffect(cEntityEffect::eType a_EffectT switch (a_EffectType) { case cEntityEffect::effNoEffect: return new cEntityEffect (a_Duration, a_Intensity, a_DistanceModifier); - + case cEntityEffect::effAbsorption: return new cEntityEffectAbsorption (a_Duration, a_Intensity, a_DistanceModifier); case cEntityEffect::effBlindness: return new cEntityEffectBlindness (a_Duration, a_Intensity, a_DistanceModifier); case cEntityEffect::effFireResistance: return new cEntityEffectFireResistance(a_Duration, a_Intensity, a_DistanceModifier); @@ -214,7 +214,7 @@ cEntityEffect * cEntityEffect::CreateEntityEffect(cEntityEffect::eType a_EffectT case cEntityEffect::effWeakness: return new cEntityEffectWeakness (a_Duration, a_Intensity, a_DistanceModifier); case cEntityEffect::effWither: return new cEntityEffectWither (a_Duration, a_Intensity, a_DistanceModifier); } - + ASSERT(!"Unhandled entity effect type!"); return nullptr; } @@ -326,7 +326,7 @@ void cEntityEffectInstantHealth::OnActivate(cPawn & a_Target) { // Base amount = 6, doubles for every increase in intensity int amount = static_cast<int>(6 * (1 << m_Intensity) * m_DistanceModifier); - + if (a_Target.IsMob() && reinterpret_cast<cMonster &>(a_Target).IsUndead()) { a_Target.TakeDamage(dtPotionOfHarming, nullptr, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage @@ -346,7 +346,7 @@ void cEntityEffectInstantDamage::OnActivate(cPawn & a_Target) { // Base amount = 6, doubles for every increase in intensity int amount = static_cast<int>(6 * (1 << m_Intensity) * m_DistanceModifier); - + if (a_Target.IsMob() && reinterpret_cast<cMonster &>(a_Target).IsUndead()) { a_Target.Heal(amount); @@ -370,10 +370,10 @@ void cEntityEffectRegeneration::OnTick(cPawn & a_Target) { return; } - + // Regen frequency = 50 ticks, divided by potion level (Regen II = 25 ticks) int frequency = FloorC(50.0 / static_cast<double>(m_Intensity + 1)); - + if ((m_Ticks % frequency) != 0) { return; @@ -392,7 +392,7 @@ void cEntityEffectRegeneration::OnTick(cPawn & a_Target) void cEntityEffectHunger::OnTick(cPawn & a_Target) { super::OnTick(a_Target); - + if (a_Target.IsPlayer()) { cPlayer & Target = reinterpret_cast<cPlayer &>(a_Target); @@ -410,10 +410,10 @@ void cEntityEffectHunger::OnTick(cPawn & a_Target) void cEntityEffectWeakness::OnTick(cPawn & a_Target) { super::OnTick(a_Target); - + // Damage reduction = 0.5 damage, multiplied by potion level (Weakness II = 1 damage) // double dmg_reduc = 0.5 * (a_Effect.GetIntensity() + 1); - + // TODO: Implement me! // TODO: Weakened villager zombies can be turned back to villagers with the god apple } @@ -428,11 +428,11 @@ void cEntityEffectWeakness::OnTick(cPawn & a_Target) void cEntityEffectPoison::OnTick(cPawn & a_Target) { super::OnTick(a_Target); - + if (a_Target.IsMob()) { cMonster & Target = reinterpret_cast<cMonster &>(a_Target); - + // Doesn't effect undead mobs, spiders if ( Target.IsUndead() || @@ -443,10 +443,10 @@ void cEntityEffectPoison::OnTick(cPawn & a_Target) return; } } - + // Poison frequency = 25 ticks, divided by potion level (Poison II = 12 ticks) int frequency = FloorC(25.0 / static_cast<double>(m_Intensity + 1)); - + if ((m_Ticks % frequency) == 0) { // Cannot take poison damage when health is at 1 @@ -467,7 +467,7 @@ void cEntityEffectPoison::OnTick(cPawn & a_Target) void cEntityEffectWither::OnTick(cPawn & a_Target) { super::OnTick(a_Target); - + // Damage frequency = 40 ticks, divided by effect level (Wither II = 20 ticks) int frequency = FloorC(25.0 / static_cast<double>(m_Intensity + 1)); |