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author | Howaner <franzi.moos@googlemail.com> | 2015-01-25 00:34:19 +0100 |
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committer | Howaner <franzi.moos@googlemail.com> | 2015-01-25 00:34:19 +0100 |
commit | 1eedccc56a1a80b42adbea8dbbe968d42c7fe712 (patch) | |
tree | a5fe3fb72a3c3918b2c4ba413c686f718f5d403c /src/Entities/Entity.h | |
parent | C++11 and function rename. (diff) | |
parent | Gamosocm support (diff) | |
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Diffstat (limited to 'src/Entities/Entity.h')
-rw-r--r-- | src/Entities/Entity.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index af545fe4a..de9b88dfb 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -326,10 +326,10 @@ public: // tolua_end - virtual void Tick(float a_Dt, cChunk & a_Chunk); + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk); /// Handles the physics of the entity - updates position based on speed, updates speed based on environment - virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk); + virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk); /// Updates the state related to this entity being on fire virtual void TickBurning(cChunk & a_Chunk); |