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author | DevToaster <blazetoaster@gmail.com> | 2015-03-31 17:03:35 +0200 |
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committer | DevToaster <blazetoaster@gmail.com> | 2015-03-31 17:03:35 +0200 |
commit | 45c84ea93318a4ab8921a20d7d2c086cfc313999 (patch) | |
tree | 2e802814ec3da8fa341e9ad73a588f01fd4b5e2d /src/Entities/Entity.h | |
parent | Adjusted projectile physics (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Entity.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 2c994c550..dd6190ced 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -508,8 +508,10 @@ protected: For realistic effects, this should be negative. For spaaaaaaace, this can be zero or even positive */ float m_Gravity; - /** Stores the air drag that is applied to the entity every tick, measured in speed ratio per second - Acts as air friction and slows down flight */ + /** Stores the air drag that is applied to the entity every tick, measured in speed ratio per tick + Acts as air friction and slows down flight + Will be interpolated if the server tick rate varies + Data: http://minecraft.gamepedia.com/Entity#Motion_of_entities */ float m_AirDrag; /** Last position sent to client via the Relative Move or Teleport packets (not Velocity) |