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authorSamuel Barney <samjbarney@gmail.com>2014-08-20 16:28:37 +0200
committerSamuel Barney <samjbarney@gmail.com>2014-08-20 16:28:37 +0200
commit75260997ad2763c56d8877b67e94693b5c46afa7 (patch)
tree5310965e089bf9d78269d86a4eebe4d5f14533e6 /src/Entities/Compoments/AIAgressiveComponent.h
parentFixed all compile errors for AIAggressiveComponent and AIComponent. (diff)
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Diffstat (limited to 'src/Entities/Compoments/AIAgressiveComponent.h')
-rw-r--r--src/Entities/Compoments/AIAgressiveComponent.h22
1 files changed, 22 insertions, 0 deletions
diff --git a/src/Entities/Compoments/AIAgressiveComponent.h b/src/Entities/Compoments/AIAgressiveComponent.h
new file mode 100644
index 000000000..2cd3f2304
--- /dev/null
+++ b/src/Entities/Compoments/AIAgressiveComponent.h
@@ -0,0 +1,22 @@
+#pragma once
+#include "AIComponent.h"
+
+class cAIAgressiveComponent : public cAIComponent {
+protected:
+ enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState;
+ cEntity * m_Target;
+public:
+ cAIAgressiveComponent(cMonster * a_Monster) : cAIComponent(a_Monster), m_Target(null){}
+
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+ virtual void InStateChasing(float a_Dt);
+
+ virtual void EventSeePlayer(cEntity *);
+ virtual void Attack(float a_Dt);
+
+protected:
+ virtual void EventLosePlayer(void);
+ virtual void CheckEventLostPlayer(void);
+
+ bool IsMovingToTargetPosition();
+} \ No newline at end of file