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author | archshift <admin@archshift.com> | 2014-04-28 02:03:06 +0200 |
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committer | archshift <admin@archshift.com> | 2014-04-28 02:05:18 +0200 |
commit | 9b0cb3fd97701370915a9a5b3d5b237fa7f90e06 (patch) | |
tree | 77686c50eb428a11fe0e539335e638dfb6eb8a6d /src/Entities/ArrowEntity.cpp | |
parent | Fixed ToLua errors, added newlines (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/ArrowEntity.cpp (renamed from src/Entities/ProjectileArrow.cpp) | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/Entities/ProjectileArrow.cpp b/src/Entities/ArrowEntity.cpp index 8bf680797..847b39bbc 100644 --- a/src/Entities/ProjectileArrow.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -1,7 +1,7 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Player.h" -#include "ProjectileArrow.h" +#include "ArrowEntity.h" #include "../Chunk.h" @@ -9,14 +9,14 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : -super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5), -m_PickupState(psNoPickup), -m_DamageCoeff(2), -m_IsCritical(false), -m_Timer(0), -m_HitGroundTimer(0), -m_bIsCollected(false), -m_HitBlockPos(Vector3i(0, 0, 0)) + super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5), + m_PickupState(psNoPickup), + m_DamageCoeff(2), + m_IsCritical(false), + m_Timer(0), + m_HitGroundTimer(0), + m_bIsCollected(false), + m_HitBlockPos(Vector3i(0, 0, 0)) { SetSpeed(a_Speed); SetMass(0.1); @@ -33,15 +33,15 @@ m_HitBlockPos(Vector3i(0, 0, 0)) cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) : -super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5), -m_PickupState(psInSurvivalOrCreative), -m_DamageCoeff(2), -m_IsCritical((a_Force >= 1)), -m_Timer(0), -m_HitGroundTimer(0), -m_HasTeleported(false), -m_bIsCollected(false), -m_HitBlockPos(0, 0, 0) + super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5), + m_PickupState(psInSurvivalOrCreative), + m_DamageCoeff(2), + m_IsCritical((a_Force >= 1)), + m_Timer(0), + m_HitGroundTimer(0), + m_HasTeleported(false), + m_bIsCollected(false), + m_HitBlockPos(0, 0, 0) { } |