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author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-05-04 10:10:47 +0200 |
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committer | GitHub <noreply@github.com> | 2020-05-04 10:10:47 +0200 |
commit | 07ca09574072b303064eafb2751f8f83c865f083 (patch) | |
tree | a863831747b046c143a3e2d09ad1f665501d9a0d /src/Entities/ArrowEntity.cpp | |
parent | Buttons can now be triggered by arrows. (#4670) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/ArrowEntity.cpp | 15 |
1 files changed, 0 insertions, 15 deletions
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index ebb8524f1..e2bc6ffe0 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -15,8 +15,6 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed m_DamageCoeff(2), m_IsCritical(false), m_Timer(0), - m_HitGroundTimer(0), - m_HasTeleported(false), m_bIsCollected(false) { SetMass(0.1); @@ -191,19 +189,6 @@ void cArrowEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) if (m_IsInGround) { - if (!m_HasTeleported) // Sent a teleport already, don't do again - { - if (m_HitGroundTimer > std::chrono::milliseconds(500)) - { - m_World->BroadcastTeleportEntity(*this); - m_HasTeleported = true; - } - else - { - m_HitGroundTimer += a_Dt; - } - } - if (m_World->GetBlock(m_HitBlockPos) == E_BLOCK_AIR) // Block attached to was destroyed? { m_IsInGround = false; // Yes, begin simulating physics again |