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author | daniel0916 <theschokolps@gmail.com> | 2014-04-12 14:58:46 +0200 |
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committer | daniel0916 <theschokolps@gmail.com> | 2014-04-12 14:58:46 +0200 |
commit | e6e702e7fdbc8b7475d3dbecc0f81a08304997ae (patch) | |
tree | 1764949b84b4ae7a9da2330a90513c301d707820 /src/Enchantments.h | |
parent | Modified comment (diff) | |
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Diffstat (limited to 'src/Enchantments.h')
-rw-r--r-- | src/Enchantments.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Enchantments.h b/src/Enchantments.h index 2af772928..70d6b6613 100644 --- a/src/Enchantments.h +++ b/src/Enchantments.h @@ -29,7 +29,7 @@ Level value of 0 means no such enchantment, and it will not be stored in the m_E Serialization will never put zero-level enchantments into the stringspec and will always use numeric IDs. */ -typedef std::vector<cEnchantments> cEnchantmentsArray; +typedef std::vector<cEnchantments> cEnchantmentsVector; // tolua_begin class cEnchantments @@ -105,7 +105,7 @@ public: /// Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments) friend void EnchantmentSerializer::ParseFromNBT(cEnchantments& a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx); - + protected: /// Maps enchantment ID -> enchantment level typedef std::map<int, int> cMap; |