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author | madmaxoft <github@xoft.cz> | 2014-04-14 22:52:59 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2014-04-14 22:52:59 +0200 |
commit | d12d7b671523f79f760403f3f4c0ef4efb497c79 (patch) | |
tree | 7fe960574b01b1bc1b76327a3f163fd2f69d06ce /src/ClientHandle.h | |
parent | A client UUID is generated when the server is in offline mode. (diff) | |
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Diffstat (limited to 'src/ClientHandle.h')
-rw-r--r-- | src/ClientHandle.h | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 90b971e16..12e0256de 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -65,10 +65,16 @@ public: const AString & GetUUID(void) const { return m_UUID; } // tolua_export void SetUUID(const AString & a_UUID) { m_UUID = a_UUID; } + /** Generates an UUID based on the username stored for this client, and stores it in the m_UUID member. + This is used for the offline (non-auth) mode, when there's no UUID source. + Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. + Internally calls the GenerateOfflineUUID static function. */ + void GenerateOfflineUUID(void); + /** Generates an UUID based on the player name provided. This is used for the offline (non-auth) mode, when there's no UUID source. Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. */ - void GenerateOfflineUUID(void); + static AString GenerateOfflineUUID(const AString & a_Username); // tolua_export void Kick(const AString & a_Reason); // tolua_export void Authenticate(const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator when the user passes authentication |