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author | Vincent <vincent.leung60@gmail.com> | 2014-12-08 09:45:29 +0100 |
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committer | Vincent <vincent.leung60@gmail.com> | 2014-12-08 09:45:29 +0100 |
commit | 6de07d4a39096f19c075695824aa87a1907e4edc (patch) | |
tree | dc054c1be5c63b9b2303c208e8c8ad83eb37fcee /src/ClientHandle.h | |
parent | removed last space in handlehandshake (diff) | |
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Diffstat (limited to 'src/ClientHandle.h')
-rw-r--r-- | src/ClientHandle.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 880a404da..add004bd5 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -281,7 +281,7 @@ public: void HandleEntitySprinting (int a_EntityID, bool a_IsSprinting); /** Kicks the current player if the same username is already logged in. */ - bool CheckMultiLogin(void); + bool CheckMultiLogin(const AString & a_Username); /** Called when the protocol handshake has been received (for protocol versions that support it; otherwise the first instant when a username is received). Returns true if the player is to be let in, false if they were disconnected |