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author | peterbell10 <peterbell10@live.co.uk> | 2017-10-21 18:56:09 +0200 |
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committer | Alexander Harkness <me@bearbin.net> | 2017-10-21 18:56:09 +0200 |
commit | 0bacda32692729e4b9743f91d92cd329e198d73a (patch) | |
tree | 6d5780aafb44679125145f3bc255a200a840c3c2 /src/ClientHandle.h | |
parent | Fixed some small passive mob issues (#4057) (diff) | |
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Diffstat (limited to 'src/ClientHandle.h')
-rw-r--r-- | src/ClientHandle.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 8ded5a5ad..42e2ee10a 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -338,6 +338,10 @@ public: // tolua_export the NPC UI. */ void HandleNPCTrade(int a_SlotNum); + /** Handles a player opening their inventory while riding a horse. + @param a_EntityID ID of the player that is to open the inventory. Should be the same as GetPlayer()->GetUniqueID(). */ + void HandleOpenHorseInventory(UInt32 a_EntityID); + void HandlePing (void); void HandlePlayerAbilities (bool a_CanFly, bool a_IsFlying, float FlyingSpeed, float WalkingSpeed); void HandlePlayerLook (float a_Rotation, float a_Pitch, bool a_IsOnGround); |