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author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-07-17 19:46:50 +0200 |
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committer | GitHub <noreply@github.com> | 2020-07-17 19:46:50 +0200 |
commit | ff2c246de28689f086d1ea8f73be8c9d52c53ed0 (patch) | |
tree | 408c889237750e1247fdae47a9067665e318d981 /src/ClientHandle.h | |
parent | SimplePlaceableItemHandler style (diff) | |
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Diffstat (limited to 'src/ClientHandle.h')
-rw-r--r-- | src/ClientHandle.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 1d988b137..dd5d54097 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -17,6 +17,7 @@ #include "ChunkSender.h" #include "EffectID.h" #include "Protocol/ForgeHandshake.h" +#include "Protocol/ProtocolRecognizer.h" #include "UUID.h" @@ -437,7 +438,7 @@ private: std::unordered_set<cChunkCoords, cChunkCoordsHash> m_ChunksToSend; // Chunks that need to be sent to the player (queued because they weren't generated yet or there's not enough time to send them) cChunkCoordsList m_SentChunks; // Chunks that are currently sent to the client - std::unique_ptr<cProtocol> m_Protocol; + cMultiVersionProtocol m_Protocol; /** Protects m_IncomingData against multithreaded access. */ cCriticalSection m_CSIncomingData; |