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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-06-24 22:15:48 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-06-24 22:15:48 +0200
commitbd5df3d3b975c448e3d8f4227d86a742d0ad3b12 (patch)
tree30193169848d8ea39e2e5a423bd9e1a8e189c5f6 /src/ClientHandle.h
parentConforms to standards (diff)
parentMerge pull request #1125 from Howaner/Entities (diff)
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Diffstat (limited to 'src/ClientHandle.h')
-rw-r--r--src/ClientHandle.h11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 99d10c3aa..d6e086bd2 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -63,7 +63,7 @@ public:
const AString & GetIPString(void) const { return m_IPString; }
- cPlayer* GetPlayer() { return m_Player; } // tolua_export
+ cPlayer * GetPlayer(void) { return m_Player; } // tolua_export
const AString & GetUUID(void) const { return m_UUID; } // tolua_export
void SetUUID(const AString & a_UUID) { m_UUID = a_UUID; }
@@ -76,9 +76,16 @@ public:
/** Generates an UUID based on the player name provided.
This is used for the offline (non-auth) mode, when there's no UUID source.
- Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. */
+ Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same.
+ Returns a 36-char UUID (with dashes). */
static AString GenerateOfflineUUID(const AString & a_Username); // tolua_export
+ /** Returns true if the UUID is generated by online auth, false if it is an offline-generated UUID.
+ We use Version-3 UUIDs for offline UUIDs, online UUIDs are Version-4, thus we can tell them apart.
+ Accepts both 32-char and 36-char UUIDs (with and without dashes).
+ If the string given is not a valid UUID, returns false. */
+ static bool IsUUIDOnline(const AString & a_UUID); // tolua_export
+
/** Formats the type of message with the proper color and prefix for sending to the client. **/
static AString FormatMessageType(bool ShouldAppendChatPrefixes, eMessageType a_ChatPrefix, const AString & a_AdditionalData);