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author | Vincent <vincent.leung60@gmail.com> | 2014-12-09 12:06:25 +0100 |
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committer | Vincent <vincent.leung60@gmail.com> | 2014-12-09 12:06:25 +0100 |
commit | 4b08ca261bed5ec2fd70f64ee96104ba6bee6927 (patch) | |
tree | d60882a107e67c3e42356fe8550d941eb0a2c94d /src/ClientHandle.h | |
parent | Changed DoWithPlayer to auto instead of using iterator. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ClientHandle.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h index cd63aa308..b3aec86f6 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -280,7 +280,8 @@ public: void HandleEntityLeaveBed (int a_EntityID); void HandleEntitySprinting (int a_EntityID, bool a_IsSprinting); - /** Kicks the current player if the same username is already logged in. */ + /** Kicks the current player if the same username is already logged in. + Returns false if a player has been kicked, true otherwise. */ bool CheckMultiLogin(const AString & a_Username); /** Called when the protocol handshake has been received (for protocol versions that support it; |