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author | madmaxoft <github@xoft.cz> | 2014-04-14 20:21:00 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2014-04-14 20:21:00 +0200 |
commit | d505ffc704d85cc1b31ae87647ba979fda84f46f (patch) | |
tree | e76696eff4fff2a070316dffcac190e3b34dd5b1 /src/ClientHandle.h | |
parent | Merge remote-tracking branch 'daniel0916/YggdrasilAuthentication' into Proto176 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ClientHandle.h | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 0f07c980b..90b971e16 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -63,7 +63,12 @@ public: cPlayer* GetPlayer() { return m_Player; } // tolua_export const AString & GetUUID(void) const { return m_UUID; } // tolua_export - void setUUID(const AString & a_UUID) { m_UUID = a_UUID; } + void SetUUID(const AString & a_UUID) { m_UUID = a_UUID; } + + /** Generates an UUID based on the player name provided. + This is used for the offline (non-auth) mode, when there's no UUID source. + Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. */ + void GenerateOfflineUUID(void); void Kick(const AString & a_Reason); // tolua_export void Authenticate(const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator when the user passes authentication |