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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-03-28 23:34:54 +0200 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2021-03-30 00:36:15 +0200 |
commit | 8a30a4a7b8a7ebbdbccb6995fd2f5c0f8011bace (patch) | |
tree | 53f66b6f7ae85b56612aa0f1980a8adb5f29d008 /src/ClientHandle.h | |
parent | cIsThread cleanup (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ClientHandle.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h index d18b66280..39433f3a1 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -90,12 +90,6 @@ public: // tolua_export and the results are passed to MCS running in offline mode. */ void SetProperties(const Json::Value & a_Properties) { m_Properties = a_Properties; } - /** Generates an UUID based on the username stored for this client, and stores it in the m_UUID member. - This is used for the offline (non-auth) mode, when there's no UUID source. - Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. - Internally calls the GenerateOfflineUUID static function. */ - void GenerateOfflineUUID(void); - /** Generates an UUID based on the player name provided. This is used for the offline (non-auth) mode, when there's no UUID source. Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. */ |