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author | changyong guo <guo1487@163.com> | 2018-07-23 00:23:33 +0200 |
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committer | peterbell10 <peterbell10@live.co.uk> | 2018-07-23 00:23:33 +0200 |
commit | 3e802932a6797fc0f4768ebc61cf9ac4f498c7fb (patch) | |
tree | 18dc1b8ce84c3202034c859a3d775c8beb2b68be /src/ClientHandle.h | |
parent | cIsThread: Reset m_ShouldTerminate after the thread has stopped (#4258) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ClientHandle.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 78da199a7..079c57a19 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -176,6 +176,7 @@ public: // tolua_export void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion); void SendGameMode (eGameMode a_GameMode); void SendHealth (void); + void SendHeldItemChange (int a_ItemIndex); void SendHideTitle (void); // tolua_export void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item); void SendLeashEntity (const cEntity & a_Entity, const cEntity & a_EntityLeashedTo); |