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author | Tiger Wang <ziwei.tiger@outlook.com> | 2022-07-16 13:04:14 +0200 |
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committer | GitHub <noreply@github.com> | 2022-07-16 13:04:14 +0200 |
commit | 64a24a4c79ace77ff111f0b555ff1d9d942bf56e (patch) | |
tree | 9ab668e5ac829c7b09e7e9f457de2c0b73a8d903 /src/ClientHandle.cpp | |
parent | ItemHandler: Fix torch handler not being called (#5433) (diff) | |
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Diffstat (limited to 'src/ClientHandle.cpp')
-rw-r--r-- | src/ClientHandle.cpp | 56 |
1 files changed, 23 insertions, 33 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index ef596baf0..5a2e1d620 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1117,17 +1117,15 @@ void cClientHandle::HandleLeftClick(Vector3i a_BlockPos, eBlockFace a_BlockFace, /* Check for clickthrough-blocks: When the user breaks a fire block, the client send the wrong block location. We must find the right block with the face direction. */ - - Vector3i BlockPos = a_BlockPos; - AddFaceDirection(BlockPos, a_BlockFace); - - if (cChunkDef::IsValidHeight(BlockPos) && cBlockInfo::IsClickedThrough(m_Player->GetWorld()->GetBlock(BlockPos))) + if ( + const auto InterferingPosition = AddFaceDirection(a_BlockPos, a_BlockFace); + cChunkDef::IsValidHeight(InterferingPosition) && cBlockInfo::IsClickedThrough(m_Player->GetWorld()->GetBlock(InterferingPosition)) + ) { - a_BlockPos = BlockPos; + a_BlockPos = InterferingPosition; } - constexpr double MaxBlockDistance = 6.0; - if (!cBoundingBox(m_Player->GetPosition(), MaxBlockDistance).IsInside(a_BlockPos)) + if (!IsWithinReach(a_BlockPos)) { m_Player->SendBlocksAround(a_BlockPos, 2); return; @@ -1270,13 +1268,6 @@ void cClientHandle::HandleBlockDigStarted(Vector3i a_BlockPos, eBlockFace a_Bloc return; } - constexpr double MaxBlockDistance = 6.0; - if (!cBoundingBox(m_Player->GetPosition(), MaxBlockDistance).IsInside(a_BlockPos)) - { - m_Player->SendBlocksAround(a_BlockPos, 2); - return; - } - // Set the last digging coords to the block being dug, so that they can be checked in DIG_FINISHED to avoid dig / aim bug in the client: m_HasStartedDigging = true; m_LastDigBlockPos = a_BlockPos; @@ -1439,27 +1430,13 @@ void cClientHandle::HandleRightClick(Vector3i a_BlockPos, eBlockFace a_BlockFace // TODO: We are still consuming the items in main hand. Remove this override when the off-hand consumption is handled correctly. a_UsedMainHand = true; - const cItem & HeldItem = a_UsedMainHand ? m_Player->GetEquippedItem() : m_Player->GetInventory().GetShieldSlot(); - - // Distance from the block's center to the player's eye height. - const double Dist = (Vector3d(0.5, 0.5, 0.5) + a_BlockPos - m_Player->GetEyePosition()).SqrLength(); - - // Check the reach distance: - // _X 2014-11-25: I've maxed at 5.26 with a Survival client and 5.78 with a Creative client in my tests - double MaxDist = m_Player->IsGameModeCreative() ? 33.4084 : 27.6676; - bool IsWithinReach = (Dist <= MaxDist); - - FLOGD("HandleRightClick: {0}, face {1}, Cursor {2}, Hand: {3}, HeldItem: {4}; Dist: {5:.02f}", - a_BlockPos, a_BlockFace, a_CursorPos, a_UsedMainHand, ItemToFullString(HeldItem), Dist - ); - cWorld * World = m_Player->GetWorld(); cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager(); + const cItem & HeldItem = a_UsedMainHand ? m_Player->GetEquippedItem() : m_Player->GetInventory().GetShieldSlot(); - if ( - !PlgMgr->CallHookPlayerRightClick(*m_Player, a_BlockPos, a_BlockFace, a_CursorPos) && - IsWithinReach && !m_Player->IsFrozen() - ) + FLOGD("HandleRightClick: {0}, face {1}, Cursor {2}, Hand: {3}, HeldItem: {4}", a_BlockPos, a_BlockFace, a_CursorPos, a_UsedMainHand, ItemToFullString(HeldItem)); + + if (!PlgMgr->CallHookPlayerRightClick(*m_Player, a_BlockPos, a_BlockFace, a_CursorPos) && IsWithinReach(a_BlockPos) && !m_Player->IsFrozen()) { BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; @@ -2101,6 +2078,19 @@ bool cClientHandle::CheckBlockInteractionsRate(void) +bool cClientHandle::IsWithinReach(const Vector3i a_Position) const +{ + // Distance from the block's center to the player's eye height. + const double Distance = (Vector3d(0.5, 0.5, 0.5) + a_Position - m_Player->GetEyePosition()).SqrLength(); + + // _X 2014-11-25: I've maxed at 5.26 with a Survival client and 5.78 with a Creative client in my tests. + return Distance <= (m_Player->IsGameModeCreative() ? 33.4084 : 27.6676); +} + + + + + void cClientHandle::Tick(std::chrono::milliseconds a_Dt) { using namespace std::chrono_literals; |