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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-08-29 15:56:40 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-08-29 15:56:40 +0200
commit431b7ed0b7764db732e39802a40d94dfe9f2108b (patch)
treef3f5ab4a7b1f2838733004d8294e571b777e631f /src/ClientHandle.cpp
parentAdded new console command with cleanup (diff)
parentVanillaFluidSimulator: Fixed an invalid Y-coord query. (diff)
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Diffstat (limited to 'src/ClientHandle.cpp')
-rw-r--r--src/ClientHandle.cpp78
1 files changed, 45 insertions, 33 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 72257028a..f9c6a664c 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -75,11 +75,21 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
m_TimeSinceLastPacket(0),
m_Ping(1000),
m_PingID(1),
+ m_PingStartTime(0),
+ m_LastPingTime(1000),
m_BlockDigAnimStage(-1),
+ m_BlockDigAnimSpeed(0),
+ m_BlockDigAnimX(0),
+ m_BlockDigAnimY(256), // Invalid Y, so that the coords don't get picked up
+ m_BlockDigAnimZ(0),
m_HasStartedDigging(false),
+ m_LastDigBlockX(0),
+ m_LastDigBlockY(256), // Invalid Y, so that the coords don't get picked up
+ m_LastDigBlockZ(0),
m_State(csConnected),
m_ShouldCheckDownloaded(false),
m_NumExplosionsThisTick(0),
+ m_NumBlockChangeInteractionsThisTick(0),
m_UniqueID(0),
m_HasSentPlayerChunk(false),
m_Locale("en_GB")
@@ -341,8 +351,8 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
m_Protocol->SendWeather(World->GetWeather());
}
- // Send time
- m_Protocol->SendTimeUpdate(World->GetWorldAge(), World->GetTimeOfDay());
+ // Send time:
+ m_Protocol->SendTimeUpdate(World->GetWorldAge(), World->GetTimeOfDay(), World->IsDaylightCycleEnabled());
// Send contents of the inventory window
m_Protocol->SendWholeInventory(*m_Player->GetWindow());
@@ -912,15 +922,36 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
return;
}
- if (
- ((a_Status == DIG_STATUS_STARTED) || (a_Status == DIG_STATUS_FINISHED)) && // Only do a radius check for block destruction - things like pickup tossing send coordinates that are to be ignored
- ((Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) ||
- (Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) ||
- (Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6))
- )
+ if ((a_Status == DIG_STATUS_STARTED) || (a_Status == DIG_STATUS_FINISHED))
{
- m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
- return;
+ if (a_BlockFace == BLOCK_FACE_NONE)
+ {
+ return;
+ }
+
+ /* Check for clickthrough-blocks:
+ When the user breaks a fire block, the client send the wrong block location.
+ We must find the right block with the face direction. */
+ int BlockX = a_BlockX;
+ int BlockY = a_BlockY;
+ int BlockZ = a_BlockZ;
+ AddFaceDirection(BlockX, BlockY, BlockZ, a_BlockFace);
+ if (cBlockInfo::GetHandler(m_Player->GetWorld()->GetBlock(BlockX, BlockY, BlockZ))->IsClickedThrough())
+ {
+ a_BlockX = BlockX;
+ a_BlockY = BlockY;
+ a_BlockZ = BlockZ;
+ }
+
+ if (
+ ((Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) ||
+ (Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) ||
+ (Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6))
+ )
+ {
+ m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
+ return;
+ }
}
cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager();
@@ -1028,7 +1059,8 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
if (
m_Player->IsGameModeCreative() &&
- ItemCategory::IsSword(m_Player->GetInventory().GetEquippedItem().m_ItemType)
+ ItemCategory::IsSword(m_Player->GetInventory().GetEquippedItem().m_ItemType) &&
+ (m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_FIRE)
)
{
// Players can't destroy blocks with a Sword in the hand.
@@ -1051,26 +1083,6 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
m_LastDigBlockY = a_BlockY;
m_LastDigBlockZ = a_BlockZ;
- // Check for clickthrough-blocks:
- /* When the user breaks a fire block, the client send the wrong block location.
- We must find the right block with the face direction. */
- if (a_BlockFace != BLOCK_FACE_NONE)
- {
- int pX = a_BlockX;
- int pY = a_BlockY;
- int pZ = a_BlockZ;
-
- AddFaceDirection(pX, pY, pZ, a_BlockFace); // Get the block in front of the clicked coordinates (m_bInverse defaulted to false)
- cBlockHandler * Handler = cBlockInfo::GetHandler(m_Player->GetWorld()->GetBlock(pX, pY, pZ));
-
- if (Handler->IsClickedThrough())
- {
- cChunkInterface ChunkInterface(m_Player->GetWorld()->GetChunkMap());
- Handler->OnDigging(ChunkInterface, *m_Player->GetWorld(), m_Player, pX, pY, pZ);
- return;
- }
- }
-
if (
(m_Player->IsGameModeCreative()) || // In creative mode, digging is done immediately
cBlockInfo::IsOneHitDig(a_OldBlock) // One-hit blocks get destroyed immediately, too
@@ -2581,9 +2593,9 @@ void cClientHandle::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
-void cClientHandle::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
+void cClientHandle::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle)
{
- m_Protocol->SendTimeUpdate(a_WorldAge, a_TimeOfDay);
+ m_Protocol->SendTimeUpdate(a_WorldAge, a_TimeOfDay, a_DoDaylightCycle);
}