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author | STRWarrior <STRWarrior@users.noreply.github.com> | 2013-12-15 21:05:18 +0100 |
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committer | STRWarrior <STRWarrior@users.noreply.github.com> | 2013-12-15 21:05:18 +0100 |
commit | 9b8112dbc2db44456aaec8471c14e5fb6aa04a4d (patch) | |
tree | c213af4ffb1e053a3e58f6122abbd31b00759477 /src/ClientHandle.cpp | |
parent | Fixed player spawning packet. (diff) | |
parent | Documented ForceSetSpeed. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ClientHandle.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index c5fe270d3..f3deefe0b 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1760,8 +1760,6 @@ void cClientHandle::SendEntityStatus(const cEntity & a_Entity, char a_Status) void cClientHandle::SendEntityVelocity(const cEntity & a_Entity) { - ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self - m_Protocol->SendEntityVelocity(a_Entity); } |