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author | andrew <xdotftw@gmail.com> | 2014-02-14 15:21:16 +0100 |
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committer | andrew <xdotftw@gmail.com> | 2014-02-14 15:21:16 +0100 |
commit | 5b92b877bcc0c5072dbea98b6c54106f954aa758 (patch) | |
tree | fa91320608d925cac74804fd44597198e2f3760e /src/ClientHandle.cpp | |
parent | IDCount Serialization (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ClientHandle.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 8e44a61fd..a2cbaefff 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1190,6 +1190,19 @@ void cClientHandle::HandleSlotSelected(short a_SlotNum) { m_Player->GetInventory().SetEquippedSlotNum(a_SlotNum); m_Player->GetWorld()->BroadcastEntityEquipment(*m_Player, 0, m_Player->GetInventory().GetEquippedItem(), this); + + const cItem & Item = m_Player->GetInventory().GetEquippedItem(); + if (Item.m_ItemType == E_ITEM_MAP) + { + // TODO 2014-02-14 xdot: Do not hardcode this. + cMap * Map = m_Player->GetWorld()->GetMapData(Item.m_ItemDamage); + + if (Map != NULL) + { + // TODO 2014-02-14 xdot: Optimization - Do not send the whole map. + Map->SendTo(*this); + } + } } |