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author | worktycho <work.tycho@gmail.com> | 2015-07-04 15:43:00 +0200 |
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committer | worktycho <work.tycho@gmail.com> | 2015-07-04 15:43:00 +0200 |
commit | 106e06617afea6e07e99c7674b2d10ece96b1344 (patch) | |
tree | bc1237dd50c603f1f5e806574d8496f4f361b29c /src/ChunkSender.cpp | |
parent | Merge pull request #2312 from SamJBarney/master (diff) | |
parent | Fixed minor errors in Tycho's code (diff) | |
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Diffstat (limited to 'src/ChunkSender.cpp')
-rw-r--r-- | src/ChunkSender.cpp | 268 |
1 files changed, 107 insertions, 161 deletions
diff --git a/src/ChunkSender.cpp b/src/ChunkSender.cpp index 2f18ea75c..de886b497 100644 --- a/src/ChunkSender.cpp +++ b/src/ChunkSender.cpp @@ -13,6 +13,7 @@ #include "BlockEntities/BlockEntity.h" #include "Protocol/ChunkDataSerializer.h" #include "ClientHandle.h" +#include "Chunk.h" @@ -28,26 +29,29 @@ class cNotifyChunkSender : { virtual void Call(int a_ChunkX, int a_ChunkZ) override { - m_ChunkSender->ChunkReady(a_ChunkX, a_ChunkZ); + cChunkSender & ChunkSender = m_ChunkSender; + m_World.DoWithChunk( + a_ChunkX, a_ChunkZ, + [&ChunkSender] (cChunk & a_Chunk) -> bool + { + ChunkSender.QueueSendChunkTo(a_Chunk.GetPosX(), a_Chunk.GetPosZ(), cChunkSender::E_CHUNK_PRIORITY_MIDHIGH, a_Chunk.GetAllClients()); + return true; + } + ); } - cChunkSender * m_ChunkSender; -public: - cNotifyChunkSender(cChunkSender * a_ChunkSender) : m_ChunkSender(a_ChunkSender) {} -}; - - - + cChunkSender & m_ChunkSender; + cWorld & m_World; +public: + cNotifyChunkSender(cChunkSender & a_ChunkSender, cWorld & a_World) : m_ChunkSender(a_ChunkSender), m_World(a_World) {} -//////////////////////////////////////////////////////////////////////////////// -// cChunkSender: +}; -cChunkSender::cChunkSender(void) : +cChunkSender::cChunkSender(cWorld & a_World) : super("ChunkSender"), - m_World(nullptr), - m_RemoveCount(0) + m_World(a_World) { } @@ -64,10 +68,9 @@ cChunkSender::~cChunkSender() -bool cChunkSender::Start(cWorld * a_World) +bool cChunkSender::Start() { m_ShouldTerminate = false; - m_World = a_World; return super::Start(); } @@ -86,12 +89,30 @@ void cChunkSender::Stop(void) -void cChunkSender::ChunkReady(int a_ChunkX, int a_ChunkZ) +void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, cClientHandle * a_Client) { - // This is probably never gonna be called twice for the same chunk, and if it is, we don't mind, so we don't check + ASSERT(a_Client != nullptr); { + cChunkCoords Chunk{a_ChunkX, a_ChunkZ}; cCSLock Lock(m_CS); - m_ChunksReady.push_back(cChunkCoords(a_ChunkX, a_ChunkZ)); + auto iter = m_ChunkInfo.find(Chunk); + if (iter != m_ChunkInfo.end()) + { + auto & info = iter->second; + if (info.m_Priority > a_Priority) + { + m_SendChunks.push(sChunkQueue{a_Priority, Chunk}); + info.m_Priority = a_Priority; + } + info.m_Clients.insert(a_Client); + } + else + { + m_SendChunks.push(sChunkQueue{a_Priority, Chunk}); + auto info = sSendChunk{Chunk, a_Priority}; + info.m_Clients.insert(a_Client); + m_ChunkInfo.emplace(Chunk, info); + } } m_evtQueue.Set(); } @@ -100,40 +121,29 @@ void cChunkSender::ChunkReady(int a_ChunkX, int a_ChunkZ) -void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, cClientHandle * a_Client) + +void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, std::list<cClientHandle *> a_Clients) { - ASSERT(a_Client != nullptr); { - sSendChunk Chunk(a_ChunkX, a_ChunkZ, a_Client); - + cChunkCoords Chunk{a_ChunkX, a_ChunkZ}; cCSLock Lock(m_CS); - if ( - std::find(m_SendChunksLowPriority.begin(), m_SendChunksLowPriority.end(), Chunk) != m_SendChunksLowPriority.end() || - std::find(m_SendChunksMediumPriority.begin(), m_SendChunksMediumPriority.end(), Chunk) != m_SendChunksMediumPriority.end() || - std::find(m_SendChunksHighPriority.begin(), m_SendChunksHighPriority.end(), Chunk) != m_SendChunksHighPriority.end() - ) - { - // Already queued, bail out - return; - } - - switch (a_Priority) + auto iter = m_ChunkInfo.find(Chunk); + if (iter != m_ChunkInfo.end()) { - case E_CHUNK_PRIORITY_LOW: + auto & info = iter->second; + if (info.m_Priority > a_Priority) { - m_SendChunksLowPriority.push_back(Chunk); - break; - } - case E_CHUNK_PRIORITY_MEDIUM: - { - m_SendChunksMediumPriority.push_back(Chunk); - break; - } - case E_CHUNK_PRIORITY_HIGH: - { - m_SendChunksHighPriority.push_back(Chunk); - break; + m_SendChunks.push(sChunkQueue{a_Priority, Chunk}); + info.m_Priority = a_Priority; } + info.m_Clients.insert(a_Clients.begin(), a_Clients.end()); + } + else + { + m_SendChunks.push(sChunkQueue{a_Priority, Chunk}); + auto info = sSendChunk{Chunk, a_Priority}; + info.m_Clients.insert(a_Clients.begin(), a_Clients.end()); + m_ChunkInfo.emplace(Chunk, info); } } m_evtQueue.Set(); @@ -147,37 +157,14 @@ void cChunkSender::RemoveClient(cClientHandle * a_Client) { { cCSLock Lock(m_CS); - for (sSendChunkList::iterator itr = m_SendChunksLowPriority.begin(); itr != m_SendChunksLowPriority.end();) + for (auto && pair : m_ChunkInfo) { - if (itr->m_Client == a_Client) - { - itr = m_SendChunksLowPriority.erase(itr); - continue; - } - ++itr; - } // for itr - m_SendChunksLowPriority[] - for (sSendChunkList::iterator itr = m_SendChunksMediumPriority.begin(); itr != m_SendChunksMediumPriority.end();) - { - if (itr->m_Client == a_Client) - { - itr = m_SendChunksMediumPriority.erase(itr); - continue; - } - ++itr; - } // for itr - m_SendChunksMediumPriority[] - for (sSendChunkList::iterator itr = m_SendChunksHighPriority.begin(); itr != m_SendChunksHighPriority.end();) - { - if (itr->m_Client == a_Client) - { - itr = m_SendChunksHighPriority.erase(itr); - continue; - } - ++itr; - } // for itr - m_SendChunksHighPriority[] - m_RemoveCount++; + auto && clients = pair.second.m_Clients; + clients.erase(a_Client); // nop for sets that do not contain a_Client + } } m_evtQueue.Set(); - m_evtRemoved.Wait(); // Wait for removal confirmation + m_evtRemoved.Wait(); // Wait for all remaining instances of a_Client to be processed (Execute() makes a copy of m_ChunkInfo) } @@ -188,132 +175,91 @@ void cChunkSender::Execute(void) { while (!m_ShouldTerminate) { - cCSLock Lock(m_CS); - while (m_ChunksReady.empty() && m_SendChunksLowPriority.empty() && m_SendChunksMediumPriority.empty() && m_SendChunksHighPriority.empty()) + m_evtQueue.Wait(); + { - int RemoveCount = m_RemoveCount; - m_RemoveCount = 0; - cCSUnlock Unlock(Lock); - for (int i = 0; i < RemoveCount; i++) - { - m_evtRemoved.Set(); // Notify that the removed clients are safe to be deleted - } - m_evtQueue.Wait(); - if (m_ShouldTerminate) + cCSLock Lock(m_CS); + while (!m_SendChunks.empty()) { - return; + // Take one from the queue: + auto Chunk = m_SendChunks.top().m_Chunk; + m_SendChunks.pop(); + auto itr = m_ChunkInfo.find(Chunk); + if (itr == m_ChunkInfo.end()) + { + continue; + } + + std::unordered_set<cClientHandle *> clients; + std::swap(itr->second.m_Clients, clients); + m_ChunkInfo.erase(itr); + + cCSUnlock Unlock(Lock); + SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, clients); } - } // while (empty) - - if (!m_SendChunksHighPriority.empty()) - { - // Take one from the queue: - sSendChunk Chunk(m_SendChunksHighPriority.front()); - m_SendChunksHighPriority.pop_front(); - Lock.Unlock(); - - SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client); - } - else if (!m_ChunksReady.empty()) - { - // Take one from the queue: - cChunkCoords Coords(m_ChunksReady.front()); - m_ChunksReady.pop_front(); - Lock.Unlock(); - - SendChunk(Coords.m_ChunkX, Coords.m_ChunkZ, nullptr); } - else if (!m_SendChunksMediumPriority.empty()) - { - // Take one from the queue: - sSendChunk Chunk(m_SendChunksMediumPriority.front()); - m_SendChunksMediumPriority.pop_front(); - Lock.Unlock(); - SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client); - } - else - { - // Take one from the queue: - sSendChunk Chunk(m_SendChunksLowPriority.front()); - m_SendChunksLowPriority.pop_front(); - Lock.Unlock(); - - SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client); - } - Lock.Lock(); - int RemoveCount = m_RemoveCount; - m_RemoveCount = 0; - Lock.Unlock(); - for (int i = 0; i < RemoveCount; i++) - { - m_evtRemoved.Set(); // Notify that the removed clients are safe to be deleted - } - } // while (!mShouldTerminate) + m_evtRemoved.SetAll(); // Notify all waiting threads that all clients are processed and thus safe to destroy + } // while (!m_ShouldTerminate) } -void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) +void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, std::unordered_set<cClientHandle *> a_Clients) { - ASSERT(m_World != nullptr); - // Ask the client if it still wants the chunk: - if ((a_Client != nullptr) && !a_Client->WantsSendChunk(a_ChunkX, a_ChunkZ)) + for (auto itr = a_Clients.begin(); itr != a_Clients.end();) { - return; + if (!(*itr)->WantsSendChunk(a_ChunkX, a_ChunkZ)) + { + itr = a_Clients.erase(itr); + } + else + { + itr++; + } } // If the chunk has no clients, no need to packetize it: - if (!m_World->HasChunkAnyClients(a_ChunkX, a_ChunkZ)) + if (!m_World.HasChunkAnyClients(a_ChunkX, a_ChunkZ)) { return; } // If the chunk is not valid, do nothing - whoever needs it has queued it for loading / generating - if (!m_World->IsChunkValid(a_ChunkX, a_ChunkZ)) + if (!m_World.IsChunkValid(a_ChunkX, a_ChunkZ)) { return; } // If the chunk is not lighted, queue it for relighting and get notified when it's ready: - if (!m_World->IsChunkLighted(a_ChunkX, a_ChunkZ)) + if (!m_World.IsChunkLighted(a_ChunkX, a_ChunkZ)) { - m_World->QueueLightChunk(a_ChunkX, a_ChunkZ, cpp14::make_unique<cNotifyChunkSender>(this)); + m_World.QueueLightChunk(a_ChunkX, a_ChunkZ, cpp14::make_unique<cNotifyChunkSender>(*this, m_World)); return; } // Query and prepare chunk data: - if (!m_World->GetChunkData(a_ChunkX, a_ChunkZ, *this)) + if (!m_World.GetChunkData(a_ChunkX, a_ChunkZ, *this)) { return; } cChunkDataSerializer Data(m_BlockTypes, m_BlockMetas, m_BlockLight, m_BlockSkyLight, m_BiomeMap); - // Send: - if (a_Client == nullptr) - { - m_World->BroadcastChunkData(a_ChunkX, a_ChunkZ, Data); - } - else + for (const auto client : a_Clients) { - a_Client->SendChunkData(a_ChunkX, a_ChunkZ, Data); - } + // Send: + client->SendChunkData(a_ChunkX, a_ChunkZ, Data); - // Send block-entity packets: - for (sBlockCoords::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) - { - if (a_Client == nullptr) + // Send block-entity packets: + for (const auto & Pos : m_BlockEntities) { - m_World->BroadcastBlockEntity(itr->m_BlockX, itr->m_BlockY, itr->m_BlockZ); - } - else - { - m_World->SendBlockEntity(itr->m_BlockX, itr->m_BlockY, itr->m_BlockZ, *a_Client); - } - } // for itr - m_Packets[] + m_World.SendBlockEntity(Pos.x, Pos.y, Pos.z, *client); + } // for itr - m_Packets[] + + } m_BlockEntities.clear(); // TODO: Send entity spawn packets @@ -325,7 +271,7 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Clien void cChunkSender::BlockEntity(cBlockEntity * a_Entity) { - m_BlockEntities.push_back(sBlockCoord(a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ())); + m_BlockEntities.push_back(a_Entity->GetPos()); } |