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author | Pablo Beltrán <spekdrum@gmail.com> | 2017-08-21 10:46:41 +0200 |
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committer | Mattes D <github@xoft.cz> | 2017-08-21 10:46:41 +0200 |
commit | b18f6637b6c58db20353cd3e77584b646ab36b5c (patch) | |
tree | 77b1dcf42aec23ef4aa64a04c906282c5f61ba19 /src/ChunkMap.h | |
parent | Changed MoveToWorld to ScheduleMoveToWorld in cPlayer::Respawn (#3922) (diff) | |
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Diffstat (limited to 'src/ChunkMap.h')
-rw-r--r-- | src/ChunkMap.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/ChunkMap.h b/src/ChunkMap.h index e902be60c..66d1d4840 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -88,12 +88,14 @@ public: void BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = nullptr); void BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr); void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = nullptr); + void BroadcastLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo); void BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = nullptr); void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = nullptr); void BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = nullptr); void BroadcastSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = nullptr); void BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr); void BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = nullptr); + void BroadcastUnleashEntity(const cEntity & a_Entity); void BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ); /** Sends the block entity, if it is at the coords specified, to a_Client */ |