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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-05-04 15:15:10 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-05-04 15:15:10 +0200 |
commit | 0d1804e439ec0028be4d5380e66c13481781fc57 (patch) | |
tree | 95d4c3ab397568f36832cf27cf98c351e9d22e4d /src/ChunkMap.cpp | |
parent | Fixed lever and button powering direction (diff) | |
parent | Fixed pressure plate oversights (diff) | |
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Diffstat (limited to 'src/ChunkMap.cpp')
-rw-r--r-- | src/ChunkMap.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 193937278..d7164a6a5 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1652,7 +1652,10 @@ void cChunkMap::AddEntity(cEntity * a_Entity) { cCSLock Lock(m_CSLayers); cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ()); - if ((Chunk == NULL) || !Chunk->IsValid()) + if ( + (Chunk == NULL) || // Chunk not present at all + (!Chunk->IsValid() && !a_Entity->IsPlayer()) // Chunk present, but no valid data; players need to spawn in such chunks (#953) + ) { LOGWARNING("Entity at %p (%s, ID %d) spawning in a non-existent chunk, the entity is lost.", a_Entity, a_Entity->GetClass(), a_Entity->GetUniqueID() |