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author | madmaxoft <github@xoft.cz> | 2014-02-09 09:36:42 +0100 |
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committer | madmaxoft <github@xoft.cz> | 2014-02-09 09:36:42 +0100 |
commit | a184d592097c24c8796e8680e2ef7fdfe081305d (patch) | |
tree | 20df62dcde07191f927d9df8916375a25c8ccc87 /src/ChunkMap.cpp | |
parent | Moved a forgotten comment back to its place. (diff) | |
parent | Merge branch 'master' into playerimprovements (diff) | |
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Diffstat (limited to 'src/ChunkMap.cpp')
-rw-r--r-- | src/ChunkMap.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index a9f6bf00b..7726a0b7e 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1847,7 +1847,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ bbTNT.Expand(ExplosionSizeInt * 2, ExplosionSizeInt * 2, ExplosionSizeInt * 2); - cTNTDamageCallback TNTDamageCallback(bbTNT, Vector3d(a_BlockX, a_BlockY, a_BlockZ), a_ExplosionSize, ExplosionSizeSq); + cTNTDamageCallback TNTDamageCallback(bbTNT, Vector3d(a_BlockX, a_BlockY, a_BlockZ), ExplosionSizeInt, ExplosionSizeSq); ForEachEntity(TNTDamageCallback); // Wake up all simulators for the area, so that water and lava flows and sand falls into the blasted holes (FS #391): |