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author | archshift <admin@archshift.com> | 2014-07-19 10:40:29 +0200 |
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committer | archshift <admin@archshift.com> | 2014-07-19 10:40:29 +0200 |
commit | 041bfd5860cd8ef51db42eb6fb4b50b45549feba (patch) | |
tree | 2d93a68b888a5e2b410ec95d124edaad6f67bb92 /src/ChunkMap.cpp | |
parent | Renamed AllToLua_lua script. (diff) | |
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Diffstat (limited to 'src/ChunkMap.cpp')
-rw-r--r-- | src/ChunkMap.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index e91f77d27..49e9245d2 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1951,10 +1951,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ double FinalDamage = (((1 / AbsoluteEntityPos.x) + (1 / AbsoluteEntityPos.y) + (1 / AbsoluteEntityPos.z)) * 2) * m_ExplosionSize; // Clip damage values - if (FinalDamage > a_Entity->GetMaxHealth()) - FinalDamage = a_Entity->GetMaxHealth(); - else if (FinalDamage < 0) - FinalDamage = 0; + FinalDamage = Clamp(FinalDamage, 0.0, (double)a_Entity->GetMaxHealth()); if (!a_Entity->IsTNT() && !a_Entity->IsFallingBlock()) // Don't apply damage to other TNT entities and falling blocks, they should be invincible { |