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authorLogicParrot <LogicParrot@users.noreply.github.com>2016-04-05 13:47:16 +0200
committerLogicParrot <LogicParrot@users.noreply.github.com>2016-04-05 13:47:16 +0200
commita6b0c74f79dc6654b67b20c5c77965dccc044412 (patch)
tree555e9d4c2a7c337df931bea567f47d0aef0c6fd8 /src/ChunkMap.cpp
parentMerge pull request #3121 from LogicParrot/loops (diff)
parentImproved player freeze code (diff)
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Diffstat (limited to 'src/ChunkMap.cpp')
-rw-r--r--src/ChunkMap.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index 629acb341..156d93e2f 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -2920,8 +2920,9 @@ void cChunkMap::cChunkLayer::Tick(std::chrono::milliseconds a_Dt)
{
for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); i++)
{
- // Only tick chunks that are valid and should be ticked:
- if ((m_Chunks[i] != nullptr) && m_Chunks[i]->IsValid() && m_Chunks[i]->ShouldBeTicked())
+ // Only tick chunks that should be ticked:
+ // Note that chunks that are not IsValid() will only tick players and then bailout
+ if ((m_Chunks[i] != nullptr) && m_Chunks[i]->ShouldBeTicked())
{
m_Chunks[i]->Tick(a_Dt);
}