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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2016-12-19 21:12:23 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2017-08-07 20:24:16 +0200 |
commit | 4ef47aed62364f9cf1474864e5cf94232b4477af (patch) | |
tree | 28ca15247c2437b91e9aada48c2da4a1a3c00c17 /src/ChunkMap.cpp | |
parent | Removed unneeded includes (#3902) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ChunkMap.cpp | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index b1a7d6ec5..e4fdb6ec7 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1497,38 +1497,38 @@ void cChunkMap::RemoveClientFromChunks(cClientHandle * a_Client) -void cChunkMap::AddEntity(cEntity * a_Entity) +void cChunkMap::AddEntity(OwnedEntity a_Entity) { cCSLock Lock(m_CSChunks); cChunkPtr Chunk = GetChunk(a_Entity->GetChunkX(), a_Entity->GetChunkZ()); if (Chunk == nullptr) // This will assert inside GetChunk in Debug builds { LOGWARNING("Entity at %p (%s, ID %d) spawning in a non-existent chunk, the entity is lost.", - static_cast<void *>(a_Entity), a_Entity->GetClass(), a_Entity->GetUniqueID() + static_cast<void *>(a_Entity.get()), a_Entity->GetClass(), a_Entity->GetUniqueID() ); return; } - Chunk->AddEntity(a_Entity); + Chunk->AddEntity(std::move(a_Entity)); } -void cChunkMap::AddEntityIfNotPresent(cEntity * a_Entity) +void cChunkMap::AddEntityIfNotPresent(OwnedEntity a_Entity) { cCSLock Lock(m_CSChunks); cChunkPtr Chunk = GetChunk(a_Entity->GetChunkX(), a_Entity->GetChunkZ()); if (Chunk == nullptr) // This will assert inside GetChunk in Debug builds { LOGWARNING("Entity at %p (%s, ID %d) spawning in a non-existent chunk, the entity is lost.", - static_cast<void *>(a_Entity), a_Entity->GetClass(), a_Entity->GetUniqueID() + static_cast<void *>(a_Entity.get()), a_Entity->GetClass(), a_Entity->GetUniqueID() ); return; } if (!Chunk->HasEntity(a_Entity->GetUniqueID())) { - Chunk->AddEntity(a_Entity); + Chunk->AddEntity(std::move(a_Entity)); } } @@ -1553,17 +1553,18 @@ bool cChunkMap::HasEntity(UInt32 a_UniqueID) -void cChunkMap::RemoveEntity(cEntity * a_Entity) +OwnedEntity cChunkMap::RemoveEntity(cEntity & a_Entity) { cCSLock Lock(m_CSChunks); - cChunkPtr Chunk = a_Entity->GetParentChunk(); + cChunkPtr Chunk = a_Entity.GetParentChunk(); - // Even if a chunk is not valid, it may still contain entities such as players; make sure to remove them (#1190) if (Chunk == nullptr) { - return; + return nullptr; } - Chunk->RemoveEntity(a_Entity); + + // Remove the entity no matter whether the chunk itself is valid or not (#1190) + return Chunk->RemoveEntity(a_Entity); } |