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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-24 22:38:46 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-24 22:38:46 +0200
commitd3012d69040f2baf0041eeaa382ee6b04900d8cf (patch)
tree5229b4b4cccaeaf7e12d2f146aed040e52581510 /src/ChunkDataCallback.h
parentFixed block drops (diff)
parentMerge pull request #1235 from mc-server/redundant-semis (diff)
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Diffstat (limited to 'src/ChunkDataCallback.h')
-rw-r--r--src/ChunkDataCallback.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/ChunkDataCallback.h b/src/ChunkDataCallback.h
index 53d44d038..804299816 100644
--- a/src/ChunkDataCallback.h
+++ b/src/ChunkDataCallback.h
@@ -29,25 +29,25 @@ public:
(only in processes where multiple chunks can be processed, such as cWorld::ForEachChunkInRect()).
If false is returned, the chunk is skipped.
*/
- virtual bool Coords(int a_ChunkX, int a_ChunkZ) { UNUSED(a_ChunkX); UNUSED(a_ChunkZ); return true; };
+ virtual bool Coords(int a_ChunkX, int a_ChunkZ) { UNUSED(a_ChunkX); UNUSED(a_ChunkZ); return true; }
/// Called once to provide heightmap data
- virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) {UNUSED(a_HeightMap); };
+ virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) { UNUSED(a_HeightMap); }
/// Called once to provide biome data
- virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) {UNUSED(a_BiomeMap); };
+ virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) { UNUSED(a_BiomeMap); }
/// Called once to let know if the chunk lighting is valid. Return value is ignored
- virtual void LightIsValid(bool a_IsLightValid) {UNUSED(a_IsLightValid); };
+ virtual void LightIsValid(bool a_IsLightValid) { UNUSED(a_IsLightValid); }
/// Called once to export block info
- virtual void ChunkData(const cChunkData & a_Buffer) {UNUSED(a_Buffer); };
+ virtual void ChunkData(const cChunkData & a_Buffer) { UNUSED(a_Buffer); }
/// Called for each entity in the chunk
- virtual void Entity(cEntity * a_Entity) {UNUSED(a_Entity); };
+ virtual void Entity(cEntity * a_Entity) { UNUSED(a_Entity); }
/// Called for each blockentity in the chunk
- virtual void BlockEntity(cBlockEntity * a_Entity) {UNUSED(a_Entity); };
+ virtual void BlockEntity(cBlockEntity * a_Entity) { UNUSED(a_Entity); }
} ;