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author | archshift <admin@archshift.com> | 2014-07-29 22:04:00 +0200 |
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committer | archshift <admin@archshift.com> | 2014-07-29 22:04:00 +0200 |
commit | a9b597087b56b4526a3f6447789ba141568575a1 (patch) | |
tree | a08542d77b5668a25ca5e00492577ed6f4d61a9a /src/ChunkData.cpp | |
parent | Spacing fixes and a few more BLOCK_META constants. (diff) | |
parent | Slight cleanup after portals (diff) | |
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Diffstat (limited to 'src/ChunkData.cpp')
-rw-r--r-- | src/ChunkData.cpp | 595 |
1 files changed, 595 insertions, 0 deletions
diff --git a/src/ChunkData.cpp b/src/ChunkData.cpp new file mode 100644 index 000000000..03b0224a6 --- /dev/null +++ b/src/ChunkData.cpp @@ -0,0 +1,595 @@ + +// ChunkData.cpp + +// Implements the cChunkData class that represents the block's type, meta, blocklight and skylight storage for a chunk + +#include "Globals.h" +#include "ChunkData.h" + + + + + +/** Returns true if all a_Array's elements between [0] and [a_NumElements - 1] are equal to a_Value. */ +template <typename T> inline bool IsAllValue(const T * a_Array, size_t a_NumElements, T a_Value) +{ + for (size_t i = 0; i < a_NumElements; i++) + { + if (a_Array[i] != a_Value) + { + return false; + } + } + return true; +} + + + + + +cChunkData::cChunkData(cAllocationPool<cChunkData::sChunkSection> & a_Pool) : +#if __cplusplus < 201103L + // auto_ptr style interface for memory management + m_IsOwner(true), +#endif + m_Pool(a_Pool) +{ + for (size_t i = 0; i < NumSections; i++) + { + m_Sections[i] = NULL; + } +} + + + + + +cChunkData::~cChunkData() +{ + #if __cplusplus < 201103L + // auto_ptr style interface for memory management + if (!m_IsOwner) + { + return; + } + #endif + for (size_t i = 0; i < NumSections; i++) + { + Free(m_Sections[i]); + m_Sections[i] = NULL; + } +} + + + + + +#if __cplusplus < 201103L + // auto_ptr style interface for memory management + cChunkData::cChunkData(const cChunkData & a_Other) : + m_IsOwner(true), + m_Pool(a_Other.m_Pool) + { + // Move contents and ownership from a_Other to this, pointer-wise: + for (size_t i = 0; i < NumSections; i++) + { + m_Sections[i] = a_Other.m_Sections[i]; + } + a_Other.m_IsOwner = false; + } + + + + + + cChunkData & cChunkData::operator =(const cChunkData & a_Other) + { + // If assigning to self, no-op + if (&a_Other == this) + { + return *this; + } + + // Free any currently held contents: + if (m_IsOwner) + { + for (size_t i = 0; i < NumSections; i++) + { + Free(m_Sections[i]); + m_Sections[i] = NULL; + } + } + + // Move contents and ownership from a_Other to this, pointer-wise: + m_IsOwner = true; + for (size_t i = 0; i < NumSections; i++) + { + m_Sections[i] = a_Other.m_Sections[i]; + } + a_Other.m_IsOwner = false; + ASSERT(&m_Pool == &a_Other.m_Pool); + return *this; + } + +#else + + // unique_ptr style interface for memory management + cChunkData::cChunkData(cChunkData && other) : + m_Pool(other.m_Pool) + { + for (size_t i = 0; i < NumSections; i++) + { + m_Sections[i] = other.m_Sections[i]; + other.m_Sections[i] = NULL; + } + } + + + + + + cChunkData & cChunkData::operator =(cChunkData && other) + { + if (&other != this) + { + ASSERT(&m_Pool == &other.m_Pool); + for (size_t i = 0; i < NumSections; i++) + { + Free(m_Sections[i]); + m_Sections[i] = other.m_Sections[i]; + other.m_Sections[i] = NULL; + } + } + return *this; + } +#endif + + + + + +BLOCKTYPE cChunkData::GetBlock(int a_X, int a_Y, int a_Z) const +{ + ASSERT((a_X >= 0) && (a_X < cChunkDef::Width)); + ASSERT((a_Y >= 0) && (a_Y < cChunkDef::Height)); + ASSERT((a_Z >= 0) && (a_Z < cChunkDef::Width)); + int Section = a_Y / SectionHeight; + if (m_Sections[Section] != NULL) + { + int Index = cChunkDef::MakeIndexNoCheck(a_X, a_Y - (Section * SectionHeight), a_Z); + return m_Sections[Section]->m_BlockTypes[Index]; + } + else + { + return 0; + } +} + + + + + +void cChunkData::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block) +{ + if ( + (a_RelX >= cChunkDef::Width) || (a_RelX < 0) || + (a_RelY >= cChunkDef::Height) || (a_RelY < 0) || + (a_RelZ >= cChunkDef::Width) || (a_RelZ < 0) + ) + { + ASSERT(!"cChunkData::SetMeta(): index out of range!"); + return; + } + + int Section = a_RelY / SectionHeight; + if (m_Sections[Section] == NULL) + { + if (a_Block == 0x00) + { + return; + } + m_Sections[Section] = Allocate(); + if (m_Sections[Section] == NULL) + { + ASSERT(!"Failed to allocate a new section in Chunkbuffer"); + return; + } + ZeroSection(m_Sections[Section]); + } + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ); + m_Sections[Section]->m_BlockTypes[Index] = a_Block; +} + + + + + +NIBBLETYPE cChunkData::GetMeta(int a_RelX, int a_RelY, int a_RelZ) const +{ + if ( + (a_RelX < cChunkDef::Width) && (a_RelX > -1) && + (a_RelY < cChunkDef::Height) && (a_RelY > -1) && + (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) + { + int Section = a_RelY / SectionHeight; + if (m_Sections[Section] != NULL) + { + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ); + return (m_Sections[Section]->m_BlockMetas[Index / 2] >> ((Index & 1) * 4)) & 0x0f; + } + else + { + return 0; + } + } + ASSERT(!"cChunkData::GetMeta(): coords out of chunk range!"); + return 0; +} + + + + + +bool cChunkData::SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble) +{ + if ( + (a_RelX >= cChunkDef::Width) || (a_RelX < 0) || + (a_RelY >= cChunkDef::Height) || (a_RelY < 0) || + (a_RelZ >= cChunkDef::Width) || (a_RelZ < 0) + ) + { + ASSERT(!"cChunkData::SetMeta(): index out of range!"); + return false; + } + + int Section = a_RelY / SectionHeight; + if (m_Sections[Section] == NULL) + { + if ((a_Nibble & 0xf) == 0x00) + { + return false; + } + m_Sections[Section] = Allocate(); + if (m_Sections[Section] == NULL) + { + ASSERT(!"Failed to allocate a new section in Chunkbuffer"); + return false; + } + ZeroSection(m_Sections[Section]); + } + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ); + NIBBLETYPE oldval = m_Sections[Section]->m_BlockMetas[Index / 2] >> ((Index & 1) * 4) & 0xf; + m_Sections[Section]->m_BlockMetas[Index / 2] = static_cast<NIBBLETYPE>( + (m_Sections[Section]->m_BlockMetas[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble + ((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set + ); + return oldval != a_Nibble; +} + + + + + +NIBBLETYPE cChunkData::GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const +{ + if ( + (a_RelX < cChunkDef::Width) && (a_RelX > -1) && + (a_RelY < cChunkDef::Height) && (a_RelY > -1) && + (a_RelZ < cChunkDef::Width) && (a_RelZ > -1) + ) + { + int Section = a_RelY / SectionHeight; + if (m_Sections[Section] != NULL) + { + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ); + return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f; + } + else + { + return 0; + } + } + ASSERT(!"cChunkData::GetMeta(): coords out of chunk range!"); + return 0; +} + + + + + +NIBBLETYPE cChunkData::GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const +{ + if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1)) + { + int Section = a_RelY / SectionHeight; + if (m_Sections[Section] != NULL) + { + int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * SectionHeight), a_RelZ); + return (m_Sections[Section]->m_BlockSkyLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f; + } + else + { + return 0xF; + } + } + ASSERT(!"cChunkData::GetMeta(): coords out of chunk range!"); + return 0; +} + + + + + +cChunkData cChunkData::Copy(void) const +{ + cChunkData copy(m_Pool); + for (size_t i = 0; i < NumSections; i++) + { + if (m_Sections[i] != NULL) + { + copy.m_Sections[i] = copy.Allocate(); + *copy.m_Sections[i] = *m_Sections[i]; + } + } + return copy; +} + + + + + +void cChunkData::CopyBlockTypes(BLOCKTYPE * a_Dest, size_t a_Idx, size_t a_Length) const +{ + size_t ToSkip = a_Idx; + + for (size_t i = 0; i < NumSections; i++) + { + size_t StartPos = 0; + if (ToSkip > 0) + { + StartPos = std::min(ToSkip, +SectionBlockCount); + ToSkip -= StartPos; + } + if (StartPos < SectionBlockCount) + { + size_t ToCopy = std::min(+SectionBlockCount - StartPos, a_Length); + a_Length -= ToCopy; + if (m_Sections[i] != NULL) + { + BLOCKTYPE * blockbuffer = m_Sections[i]->m_BlockTypes; + memcpy(&a_Dest[(i * SectionBlockCount) + StartPos - a_Idx], blockbuffer + StartPos, sizeof(BLOCKTYPE) * ToCopy); + } + else + { + memset(&a_Dest[(i * SectionBlockCount) - a_Idx], 0, sizeof(BLOCKTYPE) * ToCopy); + } + } + } +} + + + + + +void cChunkData::CopyMetas(NIBBLETYPE * a_Dest) const +{ + for (size_t i = 0; i < NumSections; i++) + { + if (m_Sections[i] != NULL) + { + memcpy(&a_Dest[i * SectionBlockCount / 2], &m_Sections[i]->m_BlockMetas, sizeof(m_Sections[i]->m_BlockMetas)); + } + else + { + memset(&a_Dest[i * SectionBlockCount / 2], 0, sizeof(m_Sections[i]->m_BlockMetas)); + } + } +} + + + + + +void cChunkData::CopyBlockLight(NIBBLETYPE * a_Dest) const +{ + for (size_t i = 0; i < NumSections; i++) + { + if (m_Sections[i] != NULL) + { + memcpy(&a_Dest[i * SectionBlockCount / 2], &m_Sections[i]->m_BlockLight, sizeof(m_Sections[i]->m_BlockLight)); + } + else + { + memset(&a_Dest[i * SectionBlockCount / 2], 0, sizeof(m_Sections[i]->m_BlockLight)); + } + } +} + + + + + +void cChunkData::CopySkyLight(NIBBLETYPE * a_Dest) const +{ + for (size_t i = 0; i < NumSections; i++) + { + if (m_Sections[i] != NULL) + { + memcpy(&a_Dest[i * SectionBlockCount / 2], &m_Sections[i]->m_BlockSkyLight, sizeof(m_Sections[i]->m_BlockSkyLight)); + } + else + { + memset(&a_Dest[i * SectionBlockCount / 2], 0xff, sizeof(m_Sections[i]->m_BlockSkyLight)); + } + } +} + + + + + +void cChunkData::SetBlockTypes(const BLOCKTYPE * a_Src) +{ + ASSERT(a_Src != NULL); + + for (size_t i = 0; i < NumSections; i++) + { + // If the section is already allocated, copy the data into it: + if (m_Sections[i] != NULL) + { + memcpy(m_Sections[i]->m_BlockTypes, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockTypes)); + continue; + } + + // The section doesn't exist, find out if it is needed: + if (IsAllValue(a_Src + i * SectionBlockCount, SectionBlockCount, (const BLOCKTYPE)0)) + { + // No need for the section, the data is all-air + continue; + } + + // Allocate the section and copy the data into it: + m_Sections[i] = Allocate(); + memcpy(m_Sections[i]->m_BlockTypes, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockTypes)); + memset(m_Sections[i]->m_BlockMetas, 0x00, sizeof(m_Sections[i]->m_BlockMetas)); + memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight)); + memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight)); + } // for i - m_Sections[] +} + + + + +void cChunkData::SetMetas(const NIBBLETYPE * a_Src) +{ + ASSERT(a_Src != NULL); + + for (size_t i = 0; i < NumSections; i++) + { + // If the section is already allocated, copy the data into it: + if (m_Sections[i] != NULL) + { + memcpy(m_Sections[i]->m_BlockMetas, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockMetas)); + continue; + } + + // The section doesn't exist, find out if it is needed: + if (IsAllValue(a_Src + i * SectionBlockCount / 2, SectionBlockCount / 2, (NIBBLETYPE)0)) + { + // No need for the section, the data is all zeroes + continue; + } + + // Allocate the section and copy the data into it: + m_Sections[i] = Allocate(); + memcpy(m_Sections[i]->m_BlockMetas, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockMetas)); + memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes)); + memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight)); + memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight)); + } // for i - m_Sections[] +} + + + + + +void cChunkData::SetBlockLight(const NIBBLETYPE * a_Src) +{ + if (a_Src == NULL) + { + return; + } + + for (size_t i = 0; i < NumSections; i++) + { + // If the section is already allocated, copy the data into it: + if (m_Sections[i] != NULL) + { + memcpy(m_Sections[i]->m_BlockLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockLight)); + continue; + } + + // The section doesn't exist, find out if it is needed: + if (IsAllValue(a_Src + i * SectionBlockCount / 2, SectionBlockCount / 2, (NIBBLETYPE)0)) + { + // No need for the section, the data is all zeroes + continue; + } + + // Allocate the section and copy the data into it: + m_Sections[i] = Allocate(); + memcpy(m_Sections[i]->m_BlockLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockLight)); + memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes)); + memset(m_Sections[i]->m_BlockMetas, 0x00, sizeof(m_Sections[i]->m_BlockMetas)); + memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight)); + } // for i - m_Sections[] +} + + + + +void cChunkData::SetSkyLight(const NIBBLETYPE * a_Src) +{ + if (a_Src == NULL) + { + return; + } + + for (size_t i = 0; i < NumSections; i++) + { + // If the section is already allocated, copy the data into it: + if (m_Sections[i] != NULL) + { + memcpy(m_Sections[i]->m_BlockSkyLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockSkyLight)); + continue; + } + + // The section doesn't exist, find out if it is needed: + if (IsAllValue(a_Src + i * SectionBlockCount / 2, SectionBlockCount / 2, (NIBBLETYPE)0xff)) + { + // No need for the section, the data is all zeroes + continue; + } + + // Allocate the section and copy the data into it: + m_Sections[i] = Allocate(); + memcpy(m_Sections[i]->m_BlockSkyLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockSkyLight)); + memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes)); + memset(m_Sections[i]->m_BlockMetas, 0x00, sizeof(m_Sections[i]->m_BlockMetas)); + memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight)); + } // for i - m_Sections[] +} + + + + + +cChunkData::sChunkSection * cChunkData::Allocate(void) +{ + return m_Pool.Allocate(); +} + + + + + +void cChunkData::Free(cChunkData::sChunkSection * a_Section) +{ + m_Pool.Free(a_Section); +} + + + + + +void cChunkData::ZeroSection(cChunkData::sChunkSection * a_Section) const +{ + memset(a_Section->m_BlockTypes, 0x00, sizeof(a_Section->m_BlockTypes)); + memset(a_Section->m_BlockMetas, 0x00, sizeof(a_Section->m_BlockMetas)); + memset(a_Section->m_BlockLight, 0x00, sizeof(a_Section->m_BlockLight)); + memset(a_Section->m_BlockSkyLight, 0xff, sizeof(a_Section->m_BlockSkyLight)); +} + + + + |