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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2016-08-20 14:34:29 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2016-08-20 14:34:29 +0200
commit7175b9e435a54cff33914d21384625a445cc5cf0 (patch)
tree7feb44f1e8e4ed7ea4d5bf0ba1d173abd3417f34 /src/Chunk.h
parentAdded cWorld:SetSpawn() API and Lua binding (#3316) (diff)
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Diffstat (limited to 'src/Chunk.h')
-rw-r--r--src/Chunk.h63
1 files changed, 47 insertions, 16 deletions
diff --git a/src/Chunk.h b/src/Chunk.h
index 925680fdd..a75054d30 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -88,7 +88,7 @@ public:
cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP, // Neighbor chunks
cAllocationPool<cChunkData::sChunkSection> & a_Pool
);
- cChunk(cChunk & other);
+
~cChunk();
/** Returns true iff the chunk block data is valid (loaded / generated) */
@@ -244,22 +244,21 @@ public:
int GetHeight( int a_X, int a_Z);
- void SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client);
+ void SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, const std::weak_ptr<cClientHandle> & a_Client);
/** Adds a client to the chunk; returns true if added, false if already there */
- bool AddClient(cClientHandle * a_Client);
+ bool AddClient(const std::shared_ptr<cClientHandle> & a_Client);
/** Removes the specified client from the chunk; ignored if client not in chunk. */
- void RemoveClient(cClientHandle * a_Client);
-
- /** Returns true if the specified client is present in this chunk. */
- bool HasClient(cClientHandle * a_Client);
+ void RemoveClient(const std::shared_ptr<cClientHandle> & a_Client);
/** Returns true if theres any client in the chunk; false otherwise */
bool HasAnyClients(void) const;
- void AddEntity(cEntity * a_Entity);
- void RemoveEntity(cEntity * a_Entity);
+ void AddEntity(std::unique_ptr<cEntity> a_Entity);
+
+ void RemoveEntity(cEntity & a_Entity);
+
bool HasEntity(UInt32 a_EntityID);
/** Calls the callback for each entity; returns true if all entities processed, false if the callback aborted by returning true */
@@ -477,10 +476,43 @@ public:
as at least one requests is active the chunk will be ticked). */
void SetAlwaysTicked(bool a_AlwaysTicked);
- // Makes a copy of the list
- cClientHandleList GetAllClients(void) const
+ /** Collects and returns a list of all clients in the world who currently have this chunk. */
+ std::vector<std::shared_ptr<cClientHandle>> GetAllStrongClientPtrs(void);
+
+ /** Returns the internal data structure holding weak pointers to all clients in this chunk. */
+ auto & GetAllWeakClientPtrs(void)
{
- return cClientHandleList(m_LoadedByClient.begin(), m_LoadedByClient.end());
+ return m_LoadedByClient;
+ }
+
+ std::unique_ptr<cEntity> AcquireAssociatedEntityPtr(const cEntity & a_Entity)
+ {
+ auto Iterator = std::find_if(
+ m_Entities.begin(),
+ m_Entities.end(),
+ [&a_Entity](const decltype(m_Entities)::value_type & a_Value)
+ {
+ return (a_Value.get() == &a_Entity);
+ }
+ );
+
+ if (Iterator == m_Entities.cend())
+ {
+ return nullptr;
+ }
+ else
+ {
+ auto Entity = std::move(*Iterator);
+ Entity->SetParentChunk(nullptr);
+
+ if (!Entity->IsPlayer())
+ {
+ MarkDirty();
+ }
+
+ m_Entities.erase(Iterator);
+ return Entity;
+ }
}
private:
@@ -517,9 +549,8 @@ private:
std::vector<Vector3i> m_ToTickBlocks;
sSetBlockVector m_PendingSendBlocks; ///< Blocks that have changed and need to be sent to all clients
- // A critical section is not needed, because all chunk access is protected by its parent ChunkMap's csLayers
- std::vector<cClientHandle *> m_LoadedByClient;
- cEntityList m_Entities;
+ std::vector<std::weak_ptr<cClientHandle>> m_LoadedByClient;
+ std::vector<std::unique_ptr<cEntity>> m_Entities;
cBlockEntityList m_BlockEntities;
/** Number of times the chunk has been requested to stay (by various cChunkStay objects); if zero, the chunk can be unloaded */
@@ -593,7 +624,7 @@ private:
bool GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_Random);
/** Called by Tick() when an entity moves out of this chunk into a neighbor; moves the entity and sends spawn / despawn packet to clients */
- void MoveEntityToNewChunk(cEntity * a_Entity);
+ void MoveEntityToNewChunk(std::unique_ptr<cEntity> a_Entity);
};
typedef cChunk * cChunkPtr;