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author | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-15 10:51:46 +0100 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2013-12-15 10:51:46 +0100 |
commit | c56af9a214fad89b5d6e119fa830cbdc6c6f5456 (patch) | |
tree | a352db7c045e11e45a4420897b3eebeda58f88a2 /src/Chunk.h | |
parent | Merge pull request #431 from mc-server/Entity_Effects (diff) | |
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Diffstat (limited to 'src/Chunk.h')
-rw-r--r-- | src/Chunk.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/Chunk.h b/src/Chunk.h index a5bc9863b..1d762c0ca 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -267,6 +267,7 @@ public: void BroadcastChunkData (cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL); void BroadcastCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude = NULL); void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); + void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = NULL); void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL); void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); @@ -276,6 +277,7 @@ public: void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL); void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL); + void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL); void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // a_Src coords are Block * 8 void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); |