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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-09-27 19:40:00 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-09-27 19:40:00 +0200 |
commit | d1814d2d67cdaa4fbcbd10a1af290412c29441af (patch) | |
tree | eb132621bef87b82311f70ead69694c4c88690c9 /src/Chunk.h | |
parent | e.t.c. -> etc. (diff) | |
parent | Merge pull request #1461 from mc-server/RedstoneFix (diff) | |
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Diffstat (limited to 'src/Chunk.h')
-rw-r--r-- | src/Chunk.h | 24 |
1 files changed, 11 insertions, 13 deletions
diff --git a/src/Chunk.h b/src/Chunk.h index f282694c2..bc66b6528 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -9,7 +9,9 @@ #include "Simulator/SandSimulator.h" #include "Simulator/IncrementalRedstoneSimulator.h" +#include "Blocks/GetHandlerCompileTimeTemplate.h" +#include "ChunkMap.h" @@ -29,7 +31,10 @@ class MTRand; class cPlayer; class cChunkMap; class cBeaconEntity; +class cBoundingBox; class cChestEntity; +class cCHunkDataCallback; +class cCommandBlockEntity; class cDispenserEntity; class cFurnaceEntity; class cNoteEntity; @@ -44,6 +49,7 @@ class cFluidSimulatorData; class cMobCensus; class cMobSpawner; class cRedstonePoweredEntity; +class cSetChunkData; typedef std::list<cClientHandle *> cClientHandleList; typedef cItemCallback<cEntity> cEntityCallback; @@ -326,7 +332,7 @@ public: void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL); void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL); - void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); + void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = NULL); void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL); void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); @@ -414,12 +420,8 @@ public: cFluidSimulatorData * GetLavaSimulatorData (void) { return m_LavaSimulatorData; } cSandSimulatorChunkData & GetSandSimulatorData (void) { return m_SandSimulatorData; } - cRedstoneSimulatorChunkData * GetRedstoneSimulatorData(void) { return &m_RedstoneSimulatorData; } - cRedstoneSimulatorChunkData * GetRedstoneSimulatorQueuedData(void) { return &m_RedstoneSimulatorQueuedData; } - cIncrementalRedstoneSimulator::PoweredBlocksList * GetRedstoneSimulatorPoweredBlocksList(void) { return &m_RedstoneSimulatorPoweredBlocksList; } - cIncrementalRedstoneSimulator::LinkedBlocksList * GetRedstoneSimulatorLinkedBlocksList(void) { return &m_RedstoneSimulatorLinkedBlocksList; } - cIncrementalRedstoneSimulator::SimulatedPlayerToggleableList * GetRedstoneSimulatorSimulatedPlayerToggleableList(void) { return &m_RedstoneSimulatorSimulatedPlayerToggleableList; } - cIncrementalRedstoneSimulator::RepeatersDelayList * GetRedstoneSimulatorRepeatersDelayList(void) { return &m_RedstoneSimulatorRepeatersDelayList; } + cRedstoneSimulatorChunkData * GetRedstoneSimulatorData(void) { return m_RedstoneSimulatorData; } + void SetRedstoneSimulatorData(cRedstoneSimulatorChunkData * a_Data) { m_RedstoneSimulatorData = a_Data; } bool IsRedstoneDirty(void) const { return m_IsRedstoneDirty; } void SetIsRedstoneDirty(bool a_Flag) { m_IsRedstoneDirty = a_Flag; } @@ -504,12 +506,8 @@ private: cFluidSimulatorData * m_LavaSimulatorData; cSandSimulatorChunkData m_SandSimulatorData; - cRedstoneSimulatorChunkData m_RedstoneSimulatorData; - cRedstoneSimulatorChunkData m_RedstoneSimulatorQueuedData; - cIncrementalRedstoneSimulator::PoweredBlocksList m_RedstoneSimulatorPoweredBlocksList; - cIncrementalRedstoneSimulator::LinkedBlocksList m_RedstoneSimulatorLinkedBlocksList; - cIncrementalRedstoneSimulator::SimulatedPlayerToggleableList m_RedstoneSimulatorSimulatedPlayerToggleableList; - cIncrementalRedstoneSimulator::RepeatersDelayList m_RedstoneSimulatorRepeatersDelayList; + cRedstoneSimulatorChunkData * m_RedstoneSimulatorData; + /** Indicates if simulate-once blocks should be updated by the redstone simulator */ bool m_IsRedstoneDirty; |