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authorTiger Wang <ziwei.tiger@outlook.com>2021-04-30 15:23:46 +0200
committerGitHub <noreply@github.com>2021-04-30 15:23:46 +0200
commit9b97d63f8f939dbc431cc2dcd9eddf959f86603a (patch)
tree98aada7aa4e7fc57e0fb0bf9a1bc84e996f483b1 /src/Chunk.h
parentFix: GetPhysicalRamUsage on FreeBSD (UNIX) - webadmin display (#5213) (diff)
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Diffstat (limited to '')
-rw-r--r--src/Chunk.h9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/Chunk.h b/src/Chunk.h
index 9178c6f1b..92e46cf5c 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -114,9 +114,6 @@ public:
/** Writes the specified cBlockArea at the coords specified. Note that the coords may extend beyond the chunk! */
void WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes);
- /** Returns true if there is a block entity at the coords specified */
- bool HasBlockEntityAt(Vector3i a_BlockPos);
-
/** Sets or resets the internal flag that prevents chunk from being unloaded.
The flag is cumulative - it can be set multiple times and then needs to be un-set that many times
before the chunk is unloadable again. */
@@ -493,7 +490,7 @@ private:
/** Block entities that have been touched and need to be sent to all clients.
Because block changes are buffered and we need to happen after them, this buffer exists too.
- Pointers to block entities that were destroyed are guaranteed to be removed from this array by RemoveBlockEntity. */
+ Pointers to block entities that were destroyed are guaranteed to be removed from this array by SetAllData, SetBlock, WriteBlockArea. */
std::vector<cBlockEntity *> m_PendingSendBlockEntities;
/** A queue of relative positions to call cBlockHandler::Check on.
@@ -543,8 +540,8 @@ private:
void GetRandomBlockCoords(int & a_X, int & a_Y, int & a_Z);
void GetThreeRandomNumbers(int & a_X, int & a_Y, int & a_Z, int a_MaxX, int a_MaxY, int a_MaxZ);
- void RemoveBlockEntity(cBlockEntity * a_BlockEntity);
- void AddBlockEntity (OwnedBlockEntity a_BlockEntity);
+ /** Takes ownership of a block entity, which MUST actually reside in this chunk. */
+ void AddBlockEntity(OwnedBlockEntity a_BlockEntity);
/** Wakes up each simulator for its specific blocks; through all the blocks in the chunk */
void WakeUpSimulators(void);