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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-06-10 21:51:22 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-06-10 21:51:22 +0200 |
commit | bfa8aaf41bd2e982e81ca1385efc9ec25ebd246c (patch) | |
tree | 706bb3680c60cbc1f78e31f0ca2ac6d1e9422a6a /src/Chunk.h | |
parent | Portal improvements and suggestions (diff) | |
parent | Fixed clang warnings about abs() in Noise.cpp. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Chunk.h | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/Chunk.h b/src/Chunk.h index 92350243c..8123ac062 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -332,6 +332,7 @@ public: if (hasChanged) { MarkDirty(); + m_IsRedstoneDirty = true; m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(a_RelX, a_RelY, a_RelZ), a_Meta)); } @@ -378,10 +379,13 @@ public: cSandSimulatorChunkData & GetSandSimulatorData (void) { return m_SandSimulatorData; } cRedstoneSimulatorChunkData * GetRedstoneSimulatorData(void) { return &m_RedstoneSimulatorData; } + cRedstoneSimulatorChunkData * GetRedstoneSimulatorQueuedData(void) { return &m_RedstoneSimulatorQueuedData; } cIncrementalRedstoneSimulator::PoweredBlocksList * GetRedstoneSimulatorPoweredBlocksList(void) { return &m_RedstoneSimulatorPoweredBlocksList; } cIncrementalRedstoneSimulator::LinkedBlocksList * GetRedstoneSimulatorLinkedBlocksList(void) { return &m_RedstoneSimulatorLinkedBlocksList; }; cIncrementalRedstoneSimulator::SimulatedPlayerToggleableList * GetRedstoneSimulatorSimulatedPlayerToggleableList(void) { return &m_RedstoneSimulatorSimulatedPlayerToggleableList; }; cIncrementalRedstoneSimulator::RepeatersDelayList * GetRedstoneSimulatorRepeatersDelayList(void) { return &m_RedstoneSimulatorRepeatersDelayList; }; + bool IsRedstoneDirty(void) const { return m_IsRedstoneDirty; } + void SetIsRedstoneDirty(bool a_Flag) { m_IsRedstoneDirty = a_Flag; } cBlockEntity * GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ); cBlockEntity * GetBlockEntity(const Vector3i & a_BlockPos) { return GetBlockEntity(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z); } @@ -450,13 +454,16 @@ private: cSandSimulatorChunkData m_SandSimulatorData; cRedstoneSimulatorChunkData m_RedstoneSimulatorData; + cRedstoneSimulatorChunkData m_RedstoneSimulatorQueuedData; cIncrementalRedstoneSimulator::PoweredBlocksList m_RedstoneSimulatorPoweredBlocksList; cIncrementalRedstoneSimulator::LinkedBlocksList m_RedstoneSimulatorLinkedBlocksList; cIncrementalRedstoneSimulator::SimulatedPlayerToggleableList m_RedstoneSimulatorSimulatedPlayerToggleableList; cIncrementalRedstoneSimulator::RepeatersDelayList m_RedstoneSimulatorRepeatersDelayList; + /** Indicates if simulate-once blocks should be updated by the redstone simulator */ + bool m_IsRedstoneDirty; - // pick up a random block of this chunk + // Pick up a random block of this chunk void getRandomBlockCoords(int& a_X, int& a_Y, int& a_Z); void getThreeRandomNumber(int& a_X, int& a_Y, int& a_Z,int a_MaxX, int a_MaxY, int a_MaxZ); |