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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2016-12-18 21:41:37 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2016-12-18 21:41:37 +0100 |
commit | b5b119ca750a1790848b514bb00831b050f25fac (patch) | |
tree | e7a145a856676d248da5050b57da1cee4d005815 /src/Chunk.cpp | |
parent | test (diff) | |
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Diffstat (limited to 'src/Chunk.cpp')
-rw-r--r-- | src/Chunk.cpp | 125 |
1 files changed, 72 insertions, 53 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp index b5c2339b7..8068b2119 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -131,17 +131,18 @@ cChunk::~cChunk() } m_BlockEntities.clear(); - // Remove and destroy all entities that are not players: - cEntityList Entities; - std::swap(Entities, m_Entities); // Need another list because cEntity destructors check if they've been removed from chunk - for (cEntityList::const_iterator itr = Entities.begin(); itr != Entities.end(); ++itr) + // Remove and destroy all entities: + for (auto & Entity : m_Entities) { - if (!(*itr)->IsPlayer()) + if (Entity->IsDestroyed()) { - // Scheduling a normal destruction is neither possible (Since this chunk will be gone till the schedule occurs) nor necessary. - (*itr)->DestroyNoScheduling(false); // No point in broadcasting in an unloading chunk. Chunks unload when no one is nearby. - delete *itr; + // Workaround to mitigate crashing in cPlayer::SaveToDisk which may try to access destroyed member variables on server stop + // All entities will have been destroyed in cWorld::Stop in this circumstance + continue; } + + // Scheduling a normal destruction is neither possible (Since this chunk will be gone till the schedule occurs) nor necessary. + Entity->DestroyNoScheduling(false); // No point in broadcasting in an unloading chunk. Chunks unload when no one is nearby. } if (m_NeighborXM != nullptr) @@ -284,9 +285,9 @@ void cChunk::GetAllData(cChunkDataCallback & a_Callback) a_Callback.ChunkData(m_ChunkData); - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) + for (const auto & Entity : m_Entities) { - a_Callback.Entity(*itr); + a_Callback.Entity(Entity.get()); } for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) @@ -483,7 +484,7 @@ void cChunk::CollectMobCensus(cMobCensus & toFill) } Vector3d currentPosition; - for (auto entity : m_Entities) + for (auto & entity : m_Entities) { // LOGD("Counting entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass()); if (entity->IsMob()) @@ -581,7 +582,7 @@ void cChunk::SpawnMobs(cMobSpawner & a_MobSpawner) continue; } - cEntity * newMob = a_MobSpawner.TryToSpawnHere(this, TryX, TryY, TryZ, Biome, MaxNbOfSuccess); + auto newMob = a_MobSpawner.TryToSpawnHere(this, TryX, TryY, TryZ, Biome, MaxNbOfSuccess); if (newMob == nullptr) { continue; @@ -605,7 +606,7 @@ void cChunk::Tick(std::chrono::milliseconds a_Dt) // If we are not valid, tick players and bailout if (!IsValid()) { - for (auto Entity : m_Entities) + for (const auto & Entity : m_Entities) { if (Entity->IsPlayer()) { @@ -630,7 +631,7 @@ void cChunk::Tick(std::chrono::milliseconds a_Dt) m_IsDirty = (*itr)->Tick(a_Dt, *this) | m_IsDirty; } - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();) + for (auto itr = m_Entities.begin(); itr != m_Entities.end();) { // Do not tick mobs that are detached from the world. They're either scheduled for teleportation or for removal. if (!(*itr)->IsTicking()) @@ -655,20 +656,22 @@ void cChunk::Tick(std::chrono::milliseconds a_Dt) continue; } - if ((((*itr)->GetChunkX() != m_PosX) || - ((*itr)->GetChunkZ() != m_PosZ)) + if ( + ((*itr)->GetChunkX() != m_PosX) || + ((*itr)->GetChunkZ() != m_PosZ) ) { - // This block is very similar to RemoveEntity, except it uses an iterator to avoid scanning the whole m_Entities - // The entity moved out of the chunk, move it to the neighbor - (*itr)->SetParentChunk(nullptr); - MoveEntityToNewChunk(*itr); + // Mark as dirty if it was a server-generated entity: if (!(*itr)->IsPlayer()) { MarkDirty(); } + + // The entity moved out of the chunk, move it to the neighbor + MoveEntityToNewChunk(std::move(*itr)); + itr = m_Entities.erase(itr); } else @@ -697,7 +700,7 @@ void cChunk::TickBlock(int a_RelX, int a_RelY, int a_RelZ) -void cChunk::MoveEntityToNewChunk(cEntity * a_Entity) +void cChunk::MoveEntityToNewChunk(std::unique_ptr<cEntity> a_Entity) { cChunk * Neighbor = GetNeighborChunk(a_Entity->GetChunkX() * cChunkDef::Width, a_Entity->GetChunkZ() * cChunkDef::Width); if (Neighbor == nullptr) @@ -711,28 +714,29 @@ void cChunk::MoveEntityToNewChunk(cEntity * a_Entity) } ASSERT(Neighbor != this); // Moving into the same chunk? wtf? - Neighbor->AddEntity(a_Entity); + auto & EntityPtr = *a_Entity; + Neighbor->AddEntity(std::move(a_Entity)); class cMover : public cClientDiffCallback { virtual void Removed(cClientHandle * a_Client) override { - a_Client->SendDestroyEntity(*m_Entity); + a_Client->SendDestroyEntity(m_Entity); } virtual void Added(cClientHandle * a_Client) override { - m_Entity->SpawnOn(*a_Client); + m_Entity.SpawnOn(*a_Client); } - cEntity * m_Entity; + cEntity & m_Entity; public: - cMover(cEntity * a_CallbackEntity) : + cMover(cEntity & a_CallbackEntity) : m_Entity(a_CallbackEntity) {} - } Mover(a_Entity); + } Mover(EntityPtr); m_ChunkMap->CompareChunkClients(this, Neighbor, Mover); } @@ -1810,15 +1814,15 @@ void cChunk::CollectPickupsByPlayer(cPlayer & a_Player) double PosY = a_Player.GetPosY(); double PosZ = a_Player.GetPosZ(); - for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) + for (auto & Entity : m_Entities) { - if ((!(*itr)->IsPickup()) && (!(*itr)->IsProjectile())) + if ((!Entity->IsPickup()) && (!Entity->IsProjectile())) { continue; // Only pickups and projectiles can be picked up } - float DiffX = static_cast<float>((*itr)->GetPosX() - PosX); - float DiffY = static_cast<float>((*itr)->GetPosY() - PosY); - float DiffZ = static_cast<float>((*itr)->GetPosZ() - PosZ); + float DiffX = static_cast<float>(Entity->GetPosX() - PosX); + float DiffY = static_cast<float>(Entity->GetPosY() - PosY); + float DiffZ = static_cast<float>(Entity->GetPosZ() - PosZ); float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ; if (SqrDist < 1.5f * 1.5f) // 1.5 block { @@ -1828,13 +1832,13 @@ void cChunk::CollectPickupsByPlayer(cPlayer & a_Player) ); */ MarkDirty(); - if ((*itr)->IsPickup()) + if (Entity->IsPickup()) { - (reinterpret_cast<cPickup *>(*itr))->CollectedBy(a_Player); + reinterpret_cast<cPickup *>(Entity.get())->CollectedBy(a_Player); } else { - (reinterpret_cast<cProjectileEntity *>(*itr))->CollectedBy(a_Player); + reinterpret_cast<cProjectileEntity *>(Entity.get())->CollectedBy(a_Player); } } else if (SqrDist < 5 * 5) @@ -1970,34 +1974,49 @@ bool cChunk::HasAnyClients(void) const -void cChunk::AddEntity(cEntity * a_Entity) +void cChunk::AddEntity(std::unique_ptr<cEntity> a_Entity) { if (!a_Entity->IsPlayer()) { MarkDirty(); } + auto EntityPtr = a_Entity.get(); + ASSERT(std::find(m_Entities.begin(), m_Entities.end(), a_Entity) == m_Entities.end()); // Not there already + m_Entities.emplace_back(std::move(a_Entity)); - m_Entities.push_back(a_Entity); - ASSERT(a_Entity->GetParentChunk() == nullptr); - a_Entity->SetParentChunk(this); + ASSERT(EntityPtr->GetParentChunk() == nullptr); + EntityPtr->SetParentChunk(this); + EntityPtr->SetIsTicking(true); } -void cChunk::RemoveEntity(cEntity * a_Entity) +void cChunk::RemoveEntity(cEntity & a_Entity) { - ASSERT(a_Entity->GetParentChunk() == this); - a_Entity->SetParentChunk(nullptr); - m_Entities.remove(a_Entity); - // Mark as dirty if it was a server-generated entity: - if (!a_Entity->IsPlayer()) + ASSERT(a_Entity.GetParentChunk() == this); + ASSERT(!a_Entity.IsTicking()); + a_Entity.SetParentChunk(nullptr); + + if (!a_Entity.IsPlayer()) { MarkDirty(); } + + m_Entities.erase( + std::remove_if( + m_Entities.begin(), + m_Entities.end(), + [&a_Entity](const decltype(m_Entities)::value_type & a_Value) + { + return (a_Value.get() == &a_Entity); + } + ), + m_Entities.end() + ); } @@ -2006,13 +2025,13 @@ void cChunk::RemoveEntity(cEntity * a_Entity) bool cChunk::HasEntity(UInt32 a_EntityID) { - for (cEntityList::const_iterator itr = m_Entities.begin(), end = m_Entities.end(); itr != end; ++itr) + for (const auto & Entity : m_Entities) { - if ((*itr)->GetUniqueID() == a_EntityID) + if (Entity->GetUniqueID() == a_EntityID) { return true; } - } // for itr - m_Entities[] + } return false; } @@ -2023,14 +2042,14 @@ bool cChunk::HasEntity(UInt32 a_EntityID) bool cChunk::ForEachEntity(cEntityCallback & a_Callback) { // The entity list is locked by the parent chunkmap's CS - for (cEntityList::iterator itr = m_Entities.begin(), itr2 = itr; itr != m_Entities.end(); itr = itr2) + for (auto itr = m_Entities.begin(), itr2 = itr; itr != m_Entities.end(); itr = itr2) { ++itr2; if (!(*itr)->IsTicking()) { continue; } - if (a_Callback.Item(*itr)) + if (a_Callback.Item((*itr).get())) { return false; } @@ -2045,7 +2064,7 @@ bool cChunk::ForEachEntity(cEntityCallback & a_Callback) bool cChunk::ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback & a_Callback) { // The entity list is locked by the parent chunkmap's CS - for (cEntityList::iterator itr = m_Entities.begin(), itr2 = itr; itr != m_Entities.end(); itr = itr2) + for (auto itr = m_Entities.begin(), itr2 = itr; itr != m_Entities.end(); itr = itr2) { ++itr2; if (!(*itr)->IsTicking()) @@ -2058,7 +2077,7 @@ bool cChunk::ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback & a_ // The entity is not in the specified box continue; } - if (a_Callback.Item(*itr)) + if (a_Callback.Item((*itr).get())) { return false; } @@ -2093,7 +2112,7 @@ bool cChunk::ForEachBlockEntity(cBlockEntityCallback & a_Callback) for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) { ++itr2; - if (a_Callback.Item((*itr).get())) + if (a_Callback.Item(*itr)) { return false; } |