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authorLogicParrot <LogicParrot@users.noreply.github.com>2016-04-04 13:53:46 +0200
committerLogicParrot <LogicParrot@users.noreply.github.com>2016-04-04 13:53:46 +0200
commitb4a6edc958fbb011e2d7edda514c394e012b4721 (patch)
treea5111ba75442f299bdbb892e4adc73e9522a1f7e /src/Chunk.cpp
parentMerge pull request #3118 from LogicParrot/fixWorld (diff)
parentPlayers never fall through unloaded chunks or end up inside solids on teleport (diff)
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Diffstat (limited to '')
-rw-r--r--src/Chunk.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index db8966a23..c1baae9b2 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -638,13 +638,13 @@ void cChunk::Tick(std::chrono::milliseconds a_Dt)
}
// Do not move mobs that are detached from the world to neighbors. They're either scheduled for teleportation or for removal.
+ // Because the schedulded destruction is going to look for them in this chunk. See cEntity::destroy.
if (!(*itr)->IsTicking())
{
++itr;
continue;
}
- // Because the schedulded destruction is going to look for them in this chunk. See cEntity::destroy.
if ((((*itr)->GetChunkX() != m_PosX) ||
((*itr)->GetChunkZ() != m_PosZ))
)