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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-18 21:10:51 +0200 |
---|---|---|
committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-18 21:10:51 +0200 |
commit | 37140ae57835680d2c4fb3aa365082622d3a150e (patch) | |
tree | 89a636c74375b3c9f0fe77b20ecbadc693bd0989 /src/Chunk.cpp | |
parent | Merge branch 'master' of https://github.com/mc-server/MCServer into portals (diff) | |
parent | Monster fixes (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Chunk.cpp | 219 |
1 files changed, 125 insertions, 94 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 2e14cf368..2f3bdff81 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -41,7 +41,7 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // sSetBlock: sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) // absolute block position @@ -58,11 +58,11 @@ sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_Bloc -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cChunk: cChunk::cChunk( - int a_ChunkX, int a_ChunkY, int a_ChunkZ, + int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkMap * a_ChunkMap, cWorld * a_World, cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP, cAllocationPool<cChunkData::sChunkSection> & a_Pool @@ -87,7 +87,8 @@ cChunk::cChunk( m_NeighborZM(a_NeighborZM), m_NeighborZP(a_NeighborZP), m_WaterSimulatorData(a_World->GetWaterSimulator()->CreateChunkData()), - m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData()) + m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData()), + m_AlwaysTicked(0) { if (a_NeighborXM != NULL) { @@ -442,12 +443,12 @@ void cChunk::CollectMobCensus(cMobCensus& toFill) { currentPlayer = (*itr)->GetPlayer(); playerPositions.push_back(&(currentPlayer->GetPosition())); - } + } Vector3d currentPosition; for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) { - //LOGD("Counting entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass()); + // LOGD("Counting entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass()); if ((*itr)->IsMob()) { cMonster& Monster = (cMonster&)(**itr); @@ -463,7 +464,7 @@ void cChunk::CollectMobCensus(cMobCensus& toFill) -void cChunk::getThreeRandomNumber(int& a_X, int& a_Y, int& a_Z,int a_MaxX, int a_MaxY, int a_MaxZ) +void cChunk::GetThreeRandomNumbers(int & a_X, int & a_Y, int & a_Z,int a_MaxX, int a_MaxY, int a_MaxZ) { ASSERT(a_MaxX * a_MaxY * a_MaxZ * 8 < 0x00ffffff); int Random = m_World->GetTickRandomNumber(0x00ffffff); @@ -479,12 +480,12 @@ void cChunk::getThreeRandomNumber(int& a_X, int& a_Y, int& a_Z,int a_MaxX, int a -void cChunk::getRandomBlockCoords(int& a_X, int& a_Y, int& a_Z) +void cChunk::GetRandomBlockCoords(int & a_X, int & a_Y, int & a_Z) { // MG TODO : check if this kind of optimization (only one random call) is still needed // MG TODO : if so propagate it - getThreeRandomNumber(a_X, a_Y, a_Z, Width, Height-2, Width); + GetThreeRandomNumbers(a_X, a_Y, a_Z, Width, Height - 2, Width); a_Y++; } @@ -494,65 +495,68 @@ void cChunk::getRandomBlockCoords(int& a_X, int& a_Y, int& a_Z) void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner) { - int Center_X,Center_Y,Center_Z; - getRandomBlockCoords(Center_X,Center_Y,Center_Z); - - BLOCKTYPE PackCenterBlock = GetBlock(Center_X, Center_Y, Center_Z); - if (a_MobSpawner.CheckPackCenter(PackCenterBlock)) - { - a_MobSpawner.NewPack(); - int NumberOfTries = 0; - int NumberOfSuccess = 0; - int MaxNbOfSuccess = 4; // this can be changed during the process for Wolves and Ghass - while (NumberOfTries < 12 && NumberOfSuccess < MaxNbOfSuccess) - { - const int HorizontalRange = 20; // MG TODO : relocate - const int VerticalRange = 0; // MG TODO : relocate - int Try_X, Try_Y, Try_Z; - getThreeRandomNumber(Try_X, Try_Y, Try_Z, 2*HorizontalRange+1 , 2*VerticalRange+1 , 2*HorizontalRange+1); - Try_X -= HorizontalRange; - Try_Y -= VerticalRange; - Try_Z -= HorizontalRange; - Try_X += Center_X; - Try_Y += Center_Y; - Try_Z += Center_Z; - - ASSERT(Try_Y > 0); - ASSERT(Try_Y < cChunkDef::Height-1); - - EMCSBiome Biome = m_ChunkMap->GetBiomeAt (Try_X, Try_Z); - // MG TODO : - // Moon cycle (for slime) - // check player and playerspawn presence < 24 blocks - // check mobs presence on the block - - // MG TODO : check that "Level" really means Y - - /* - NIBBLETYPE SkyLight = 0; - - NIBBLETYPE BlockLight = 0; - */ + int CenterX, CenterY, CenterZ; + GetRandomBlockCoords(CenterX, CenterY, CenterZ); - if (IsLightValid()) - { - cEntity* newMob = a_MobSpawner.TryToSpawnHere(this, Try_X, Try_Y, Try_Z, Biome, MaxNbOfSuccess); - if (newMob) - { - int WorldX, WorldY, WorldZ; - PositionToWorldPosition(Try_X, Try_Y, Try_Z, WorldX, WorldY, WorldZ); - double ActualX = WorldX + 0.5; - double ActualZ = WorldZ + 0.5; - newMob->SetPosition(ActualX, WorldY, ActualZ); - LOGD("Spawning %s #%i at %d,%d,%d",newMob->GetClass(),newMob->GetUniqueID(),WorldX, WorldY, WorldZ); - NumberOfSuccess++; - } - } - - NumberOfTries++; - } + BLOCKTYPE PackCenterBlock = GetBlock(CenterX, CenterY, CenterZ); + if (!a_MobSpawner.CheckPackCenter(PackCenterBlock)) + { + return; } + + a_MobSpawner.NewPack(); + int NumberOfTries = 0; + int NumberOfSuccess = 0; + int MaxNbOfSuccess = 4; // This can be changed during the process for Wolves and Ghasts + while ((NumberOfTries < 12) && (NumberOfSuccess < MaxNbOfSuccess)) + { + const int HorizontalRange = 20; // MG TODO : relocate + const int VerticalRange = 0; // MG TODO : relocate + int TryX, TryY, TryZ; + GetThreeRandomNumbers(TryX, TryY, TryZ, 2 * HorizontalRange + 1, 2 * VerticalRange + 1, 2 * HorizontalRange + 1); + TryX -= HorizontalRange; + TryY -= VerticalRange; + TryZ -= HorizontalRange; + TryX += CenterX; + TryY += CenterY; + TryZ += CenterZ; + + ASSERT(TryY > 0); + ASSERT(TryY < cChunkDef::Height - 1); + + EMCSBiome Biome = m_ChunkMap->GetBiomeAt(TryX, TryZ); + // MG TODO : + // Moon cycle (for slime) + // check player and playerspawn presence < 24 blocks + // check mobs presence on the block + + // MG TODO : check that "Level" really means Y + + /* + NIBBLETYPE SkyLight = 0; + + NIBBLETYPE BlockLight = 0; + */ + NumberOfTries++; + if (!IsLightValid()) + { + continue; + } + + cEntity * newMob = a_MobSpawner.TryToSpawnHere(this, TryX, TryY, TryZ, Biome, MaxNbOfSuccess); + if (newMob == NULL) + { + continue; + } + int WorldX, WorldY, WorldZ; + PositionToWorldPosition(TryX, TryY, TryZ, WorldX, WorldY, WorldZ); + double ActualX = WorldX + 0.5; + double ActualZ = WorldZ + 0.5; + newMob->SetPosition(ActualX, WorldY, ActualZ); + LOGD("Spawning %s #%i at {%d, %d, %d}", newMob->GetClass(), newMob->GetUniqueID(), WorldX, WorldY, WorldZ); + NumberOfSuccess++; + } // while (retry) } @@ -695,13 +699,13 @@ void cChunk::ProcessQueuedSetBlocks(void) { if (itr->m_Tick <= CurrTick) { - if (itr->m_PreviousType != E_BLOCK_AIR) // PreviousType defaults to 0 if not specified + if (itr->m_PreviousType != E_BLOCK_AIR) // PreviousType defaults to 0 if not specified { if (GetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ) == itr->m_PreviousType) { // Current world age is bigger than/equal to target world age - delay time reached AND // Previous block type was the same as current block type (to prevent duplication) - SetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta); // SetMeta doesn't send to client + SetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta); // SetMeta doesn't send to client itr = m_SetBlockQueue.erase(itr); LOGD("Successfully set queued block - previous and current types matched"); } @@ -807,7 +811,7 @@ void cChunk::TickBlocks(void) if (m_BlockTickY > cChunkDef::GetHeight(m_HeightMap, m_BlockTickX, m_BlockTickZ)) { - continue; // It's all air up here + continue; // It's all air up here } cBlockHandler * Handler = BlockHandler(GetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ)); @@ -892,7 +896,7 @@ void cChunk::ApplyWeatherToTop() SetBlock(X, Height, Z, E_BLOCK_ICE, 0); } else if ( - (m_World->IsDeepSnowEnabled()) && + (m_World->IsDeepSnowEnabled()) && ( (TopBlock == E_BLOCK_RED_ROSE) || (TopBlock == E_BLOCK_YELLOW_FLOWER) || @@ -940,10 +944,10 @@ void cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Bl IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ + 1, BlockType[2], BlockMeta); IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ - 1, BlockType[3], BlockMeta); if ( - !IsValid || - (BlockType[0] == ProduceType) || - (BlockType[1] == ProduceType) || - (BlockType[2] == ProduceType) || + !IsValid || + (BlockType[0] == ProduceType) || + (BlockType[1] == ProduceType) || + (BlockType[2] == ProduceType) || (BlockType[3] == ProduceType) ) { @@ -1225,7 +1229,7 @@ bool cChunk::UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE } Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); return true; -} +} @@ -1297,6 +1301,7 @@ void cChunk::CreateBlockEntities(void) switch (BlockType) { case E_BLOCK_BEACON: + case E_BLOCK_TRAPPED_CHEST: case E_BLOCK_CHEST: case E_BLOCK_COMMAND_BLOCK: case E_BLOCK_DISPENSER: @@ -1427,6 +1432,7 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, switch (a_BlockType) { case E_BLOCK_BEACON: + case E_BLOCK_TRAPPED_CHEST: case E_BLOCK_CHEST: case E_BLOCK_COMMAND_BLOCK: case E_BLOCK_DISPENSER: @@ -1524,11 +1530,11 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT m_ChunkData.SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType); - if ( // Queue block to be sent only if ... - a_SendToClients && // ... we are told to do so AND ... + if ( // Queue block to be sent only if ... + a_SendToClients && // ... we are told to do so AND ... ( - (OldBlockMeta != a_BlockMeta) || // ... the meta value is different OR ... - !( // ... the old and new blocktypes AREN'T liquids (because client doesn't need to distinguish betwixt them); see below for specifics: + (OldBlockMeta != a_BlockMeta) || // ... the meta value is different OR ... + !( // ... the old and new blocktypes AREN'T liquids (because client doesn't need to distinguish betwixt them); see below for specifics: ((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) || // Replacing stationary water with water ((OldBlockType == E_BLOCK_WATER) && (a_BlockType == E_BLOCK_STATIONARY_WATER)) || // Replacing water with stationary water ((OldBlockType == E_BLOCK_STATIONARY_LAVA) && (a_BlockType == E_BLOCK_LAVA)) || // Replacing stationary water with water @@ -1641,6 +1647,31 @@ cBlockEntity * cChunk::GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ) +bool cChunk::ShouldBeTicked(void) const +{ + return (HasAnyClients() || (m_AlwaysTicked > 0)); +} + + + + + +void cChunk::SetAlwaysTicked(bool a_AlwaysTicked) +{ + if (a_AlwaysTicked) + { + m_AlwaysTicked += 1; + } + else + { + m_AlwaysTicked -= 1; + } +} + + + + + void cChunk::UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z) { cBlockEntity * be = GetBlockEntity(a_X, a_Y, a_Z); @@ -1696,7 +1727,7 @@ void cChunk::CollectPickupsByPlayer(cPlayer * a_Player) { if ((!(*itr)->IsPickup()) && (!(*itr)->IsProjectile())) { - continue; // Only pickups and projectiles + continue; // Only pickups and projectiles can be picked up } float DiffX = (float)((*itr)->GetPosX() - PosX ); float DiffY = (float)((*itr)->GetPosY() - PosY ); @@ -1852,7 +1883,7 @@ bool cChunk::HasClient(cClientHandle* a_Client) -bool cChunk::HasAnyClients(void) +bool cChunk::HasAnyClients(void) const { return !m_LoadedByClient.empty(); } @@ -2116,7 +2147,7 @@ bool cChunk::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallb { continue; } - if ((*itr)->GetBlockType() != E_BLOCK_CHEST) + if (((*itr)->GetBlockType() != E_BLOCK_CHEST) && ((*itr)->GetBlockType() != E_BLOCK_TRAPPED_CHEST)) // Trapped chests use normal chests' handlers { // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out return false; @@ -2258,7 +2289,7 @@ bool cChunk::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceC } } // switch (BlockType) - // The correct block entity is here, + // The correct block entity is here, if (a_Callback.Item((cFurnaceEntity *)*itr)) { return false; @@ -2290,7 +2321,7 @@ bool cChunk::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBl return false; } - // The correct block entity is here, + // The correct block entity is here if (a_Callback.Item((cNoteEntity *)*itr)) { return false; @@ -2322,7 +2353,7 @@ bool cChunk::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCom return false; } - // The correct block entity is here, + // The correct block entity is here, if (a_Callback.Item((cCommandBlockEntity *)*itr)) { return false; @@ -2354,7 +2385,7 @@ bool cChunk::DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadC return false; } - // The correct block entity is here, + // The correct block entity is here, if (a_Callback.Item((cMobHeadEntity *)*itr)) { return false; @@ -2386,7 +2417,7 @@ bool cChunk::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlower return false; } - // The correct block entity is here, + // The correct block entity is here if (a_Callback.Item((cFlowerPotEntity *)*itr)) { return false; @@ -2439,13 +2470,13 @@ bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_ BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const { if ( - (a_RelX < 0) || (a_RelX >= Width) || + (a_RelX < 0) || (a_RelX >= Width) || (a_RelY < 0) || (a_RelY >= Height) || (a_RelZ < 0) || (a_RelZ >= Width) ) { ASSERT(!"GetBlock(x, y, z) out of bounds!"); - return 0; // Clip + return 0; // Clip } return m_ChunkData.GetBlock(a_RelX, a_RelY, a_RelZ); @@ -2496,8 +2527,8 @@ cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ) { int BlockX = m_PosX * cChunkDef::Width + a_RelX; int BlockZ = m_PosZ * cChunkDef::Width + a_RelZ; - int BlockY, ChunkX, ChunkZ; - AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); + int ChunkX, ChunkZ; + BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ); return m_ChunkMap->GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); } @@ -2696,7 +2727,7 @@ void cChunk::BroadcastChunkData(cChunkDataSerializer & a_Serializer, const cClie -void cChunk::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude) +void cChunk::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude) { for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { @@ -2704,7 +2735,7 @@ void cChunk::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_ { continue; } - (*itr)->SendCollectPickup(a_Pickup, a_Player); + (*itr)->SendCollectEntity(a_Entity, a_Player); } // for itr - LoadedByClient[] } @@ -2920,7 +2951,7 @@ void cChunk::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectI -void cChunk::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude) +void cChunk::BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude) { for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { @@ -2928,7 +2959,7 @@ void cChunk::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a { continue; } - (*itr)->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch); + (*itr)->SendSoundEffect(a_SoundName, a_X, a_Y, a_Z, a_Volume, a_Pitch); } // for itr - LoadedByClient[] } |