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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-02-09 01:04:42 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-02-09 01:04:42 +0100 |
commit | f86f066615f4e4807941f863f6e749dc12ac01be (patch) | |
tree | a792dc877470a98030569204b3d32575da404d6d /src/BoundingBox.h | |
parent | Fixed a boat ASSERT (diff) | |
parent | Fixed a gcc warning in ManualBindings. (diff) | |
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Diffstat (limited to 'src/BoundingBox.h')
-rw-r--r-- | src/BoundingBox.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/BoundingBox.h b/src/BoundingBox.h index ff9963989..9ac5f11b8 100644 --- a/src/BoundingBox.h +++ b/src/BoundingBox.h @@ -9,6 +9,7 @@ #pragma once #include "Vector3d.h" +#include "Defines.h" @@ -66,13 +67,13 @@ public: Also calculates the distance along the line in which the intersection occurs (0 .. 1) Only forward collisions (a_LineCoeff >= 0) are returned. */ - bool CalcLineIntersection(const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, char & a_Face); + bool CalcLineIntersection(const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, eBlockFace & a_Face); /** Returns true if the specified bounding box is intersected by the line specified by its two points Also calculates the distance along the line in which the intersection occurs (0 .. 1) and the face hit (BLOCK_FACE_ constants) Only forward collisions (a_LineCoeff >= 0) are returned. */ - static bool CalcLineIntersection(const Vector3d & a_Min, const Vector3d & a_Max, const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, char & a_Face); + static bool CalcLineIntersection(const Vector3d & a_Min, const Vector3d & a_Max, const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, eBlockFace & a_Face); // tolua_end |