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author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-08-04 19:26:25 +0200 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2020-08-04 19:26:25 +0200 |
commit | 5bb6512435f86f18832543765e38e46c99ebf626 (patch) | |
tree | 465d974f69a0d36f1214da368f2beb5c385c228c /src/Blocks | |
parent | Continue with placement when using iron doors (diff) | |
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Diffstat (limited to 'src/Blocks')
-rw-r--r-- | src/Blocks/BlockDoor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Blocks/BlockDoor.cpp b/src/Blocks/BlockDoor.cpp index 3365d6d15..5c5a4b545 100644 --- a/src/Blocks/BlockDoor.cpp +++ b/src/Blocks/BlockDoor.cpp @@ -33,7 +33,7 @@ void cBlockDoorHandler::OnBroken(cChunkInterface & a_ChunkInterface, cWorldInter else { const auto Upper = a_BlockPos.addedY(1); - if ((Upper.y <= cChunkDef::Height - 1) && IsDoorBlockType(a_ChunkInterface.GetBlock(Upper))) + if ((Upper.y < cChunkDef::Height) && IsDoorBlockType(a_ChunkInterface.GetBlock(Upper))) { // Was lower part, remove upper: a_ChunkInterface.SetBlock(Upper, E_BLOCK_AIR, 0); |