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author | STRWarrior <niels.breuker@hotmail.nl> | 2015-05-18 09:30:43 +0200 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2015-05-18 09:30:43 +0200 |
commit | 007bac638bb732aad7ca63dd3e7a79f5dbb9d2b9 (patch) | |
tree | 8330aefdc4693303f3a944940a919d8bd2333bac /src/Blocks | |
parent | Updated the defaults for the overworld world generator (diff) | |
parent | Merge pull request #2049 from mc-server/sapling-probability (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockBed.cpp | 4 | ||||
-rw-r--r-- | src/Blocks/BlockLeaves.h | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp index e56f4bfe0..dfa392d9b 100644 --- a/src/Blocks/BlockBed.cpp +++ b/src/Blocks/BlockBed.cpp @@ -14,7 +14,7 @@ void cBlockBedHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInt NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); Vector3i ThisPos( a_BlockX, a_BlockY, a_BlockZ); - Vector3i Direction = MetaDataToDirection( OldMeta & 0x7); + Vector3i Direction = MetaDataToDirection( OldMeta & 0x3); if (OldMeta & 0x8) { // Was pillow @@ -111,7 +111,7 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface // Is foot end VERIFY((Meta & 0x4) != 0x4); // Occupied flag should never be set, else our compilator (intended) is broken - PillowDirection = MetaDataToDirection(Meta & 0x7); + PillowDirection = MetaDataToDirection(Meta & 0x3); if (a_ChunkInterface.GetBlock(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z) == E_BLOCK_BED) // Must always use pillow location for sleeping { a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z); diff --git a/src/Blocks/BlockLeaves.h b/src/Blocks/BlockLeaves.h index bd9a7414e..8e44c94ac 100644 --- a/src/Blocks/BlockLeaves.h +++ b/src/Blocks/BlockLeaves.h @@ -41,7 +41,7 @@ public: cFastRandom rand; // Old leaves - 3 bits contain display; new leaves - 1st bit, shifted left two for saplings to understand - if (rand.NextInt(6) == 0) + if (rand.NextInt(20) == 0) { a_Pickups.push_back( cItem( |